Yeah it’s sad to see more games fixing their bad net code with client side anti cheat. Remember, GTA Online is a game where a lobby is transparently hosted on someones PC, which allows them to cheat however they want.
If Rockstar used proper dedicated servers, this wouldn’t be an issue. Just like with Fall Guys and many other games.
A few weeks ago I thought about getting back into GTA Online, now I can’t.
I believe the advantage is that old drivers still work as they are all in the kernel. With them sharing much code it’s not even that big of a disk space issue. Edit: A more dynamic approach would be great though, especially with this size issue popping up.
In a way it’s great that I’m able to replace any part of my system and it just works without me having to make sure the old GPU driver doesn’t leave some traces behind–altough while writing this the latter part shouldn’t be an issue with Windows auto download and installation of drivers.
Yeah, I’m not sure whether Bitwarden always had support for exporting the vault on mobile, but it’s an awesome feature.
Since most of the fediverse is run by volunteers, blocking ads isn’t much of a concern.
Though I do agree with the sentiment and I love Firefox + uBlock Origin on my phone.
Transcoding and transcoded downloads does not seem to be merged yet, altough there’s a working PR.
Many games are fun, especially with friends, even if they are crappy on a deeper look (micro transactions etc.). Most mobile games are fun at first–the trick is stopping when they aren’t anymore.
With games blocking Linux users, we can’t even enjoy the beginning. And many more won’t even try to use it.