

compared to other historical 4X games, I particularly like the orders system, which minimizes micro-management and late-game slog, and the characters/families/events, which keeps you on your toes as things are always changing both internally and externally.
it’s been a while since i played Civ 4 or 5 but i loved them too when i used to play them!

just to clarify: there’s still a ton to do each turn in Old World, you just have a limited number of “Orders” you can issue each turn, so you usually can’t move every single unit and worker every turn, which forces the player to prioritize and creates a fun extra layer of strategy