• 4 Posts
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Joined 3 years ago
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Cake day: June 9th, 2023

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  • The advantage of having every DLSS feature (except for frame generation) in a low-end card like this one can’t be understated. You need bit of extra frame rate and image quality you can get with a card like this one. DLSS is both the most widely supported and best upscaling method - and even if you don’t like it for some reason, you can still use FSR or XeSS in games that support it instead.

    Just make sure to get the 8 GB instead of the identically-named 6 GB version, because of course a much worse card has the exact same name. Not only is there more memory, it’s also faster (128 bit instead of a 96 bit bus), there are more CUDA cores (2560 instead of 2304) and the card runs at a much higher clock speed (1.78 GHz vs. 1.47). It needs a separate power connector, unlike the cut-down variant, but it’s still more power-efficient than OP’s current card.


  • I remember trying the single player campaign when it came out in 2012. To say that it wasn’t good would have been an understatement. Everything about it was abysmal: Visuals, sound design, controls, level design, AI, weapon feel, etc. It was also ridiculously buggy. I’m talking 1, maybe 2/10 at best. This surprised me, given the fanfare surrounding the project back then and the high hopes I had. I also quite like flawed, quirky Indie and AA titles, but this project wasn’t it back then, despite being free.

    I hope the final release is vastly improved, but honestly, the trailer reminds me too much of what it was like 14 years ago.

    It also reminds me of the recently released Timesplitters fan game, which is even worse, one of the most incompetently designed and programmed games I’ve ever had the displeasure of experiencing. I’m not exaggerating.

    Sorry for the outdated impressions and negativity. I really do hope Renegade X has come a long way.









  • A couple of years ago, I hooked up my laptop to a monitor and to watch a movie from a streaming service. Since the monitor (a budget AOC model) didn’t support HDCP, it didn’t play.

    Here’s the amazingly sophisticated hack I used to get it working: Instead of using the monitor as an additional display, I mirrored the laptop screen to it. Millions of dollars developing DRM defeated by a single key stroke.





  • Which is totally fine. Not every game has to support older hardware. Games are allowed to use “newer” tech.

    Worth noting that I played Indy at 1600p/60 on an RTX 2080, which is a card from 2018 that I bought used for 200 bucks two years ago. This card can still run every single game out there and most of them extremely well, despite only having 8 GB of VRAM.

    The whole debate is way overblown. This doesn’t mean that there aren’t games that could run a whole lot better, but overall, PC gamers with old hardware are still eating good.







  • Use supersampling. Either at the driver level (works with nearly all 3D games - enable the feature there, then select a higher than native resolution in-game) or directly in games that come with the feature (usually a resolution scaling option that goes beyond 100 percent). It’s very heavy on your GPU depending on the title, but the resulting image quality of turning several rendered pixels into one is sublime. Thin objects like power lines, as well as transparent textures like foliage, hair and chain-link fences benefit the most from this.

    Always keep the limits of your hardware in mind though. Running a game at 2.75 or even four times the native resolution will have a serious impact on performance, even with last-gen stuff.

    Emulators often have this feature as well, by the way - and here, it tends to hardly matter, since emulation is usually more CPU-bound (except with very tricky to emulate systems). Render resolution and output resolution are often separate. I’ve played old console games at 5K resolution, for example. Even ancient titles look magnificent like that.