They really figured out the pacing there. The times at the camp were so good not only for the characters to reflect but for the players as well.
They really figured out the pacing there. The times at the camp were so good not only for the characters to reflect but for the players as well.
Everspace 2. The first one was kind of a rouge like but the second feels very reminiscent of Freelancer with a bit of a smaller scope. Something that all the other space games of the last years failed to deliver.
I love Cross code. For me it is for classic SNES action adventures what shovel knight was for platformers. It feels like the old games feel in our memory but with very modern technology and game design.
For Foundry I found it even easier to use the module “tokenizer” haven’t used token stamp for a while because of it. https://foundryvtt.com/packages/vtta-tokenizer/
Man, Quinns sold me so hard on slugblaster that I might get the bundle just for that.


I’m curious when other countries start getting American asylum seekers since they are in danger of human rights violations in the USA.


You could try a Persona Game (or the new Metaphor) These games are build on your relationships with the other characters. They think of you, they contact you often on their own because they want to do something with you. You just have to like to read. Those things are half JRPG, half Visual Novel.
How about a “Suicide Squad” like run. The players can create all kinds of evil prisoners that get send to kill a thing that all the heros already failed to defeat. Now they can try do to what they are told to in exchange for their freedom or whatever or try to run away and and not risk their own life’s on the way.
A lot of chances to play evil or even reconsider when the little orphan begs for help.