

Neither. Thee amount of shifts above defense determine stress or consequence.
Or the effect die will determine the consequence.


Neither. Thee amount of shifts above defense determine stress or consequence.
Or the effect die will determine the consequence.


Neither. Thee amount of shifts above defense determine stress or consequence.
Or the effect die will determine the consequence.


Marvel Heroic Roleplaying. It’s out of print, but you can get Cortex Prime and easily get the rules.


Take a gander at what it may look like: https://duckduckgo.com/?q=mangroves+dunes&ia=images&iax=images


You don’t need to. It’s actually quite common for brackwater swamps (mangroves) to exist next to sand dunes.


No deserts/dunes?


I had fun with my yungun with Argyle and Crew, a kid focused RPG where you create sock puppets as characters.
There’s also Crew Expendable from Zozer Games.
I never understood the appeal of Rifftrax. Either they get in the way of enjoying a good movie or annoy the shit out of me while pretend watching a bad one. Clearly a lot of people like it, though, so more power to them.


Coisinha Verde! These guys are awesome and super creative! I didn’t know they had games in English.
“Come in! Sit your butt on the troll butt sofa while I set the offering on the pentagram…”


Science fiction AF /s
So regular kids don’t get to be safe? Oof.


I’m not a fan of audiobooks (my mind just wanders off), but I loved listening to this. Really good voice acting and sound FX.


You got a typo in the title (pyramid). Thanks for linking the article!

Weird way to spell dystopian.
I thought there was some guideline on MgT2 on how to cheapen an article if you’re buying it at a higher TL location than the item. I might have hallucinated it though.
But it followed common sense: if you’re buying a TL10 thing in a TL13 planet, it’ll be cheaper than if buying it on a TL10 planet. The kicker is by how much. And I don’t remember those details.


Linear maps. Could be a 3 room per level, 30 level dungeon.
There’s a MTG RPG?!