Oh please. Don’t you see they always keep you squeezed just enough so the hopeless balance of inaction is protected?
Oh please. Don’t you see they always keep you squeezed just enough so the hopeless balance of inaction is protected?


Finally something worth discussing on this post.
Isn’t it a similar “ego” phenomenon that someone would want the highest difficulty setting to be something they themselves can complete? I fear it’s solely because you get to select the difficulty level that anyone even has an issue with Helldivers.
If you use Call of Duty as the example, they match you with people at your ping and skill level. So why isn’t level 10 on helldivers considered to be the Challenger version of the game. If it followed any similar logic to the bell curve, then very few people should be able to complete it without a coordinated team effort using comms and highly tech focused builds.
Yet I started Helldivers a month ago and have completed a 99% full clear super helldive with 0 deaths with randoms (Fking lidar tower).
Anyways, I’m kind of thinking if they nerf the game it will be too easy. I envy that steep learning curve and great heights by which the game demands you rise.
Unfortunately, developers are left in a position where they have to simply decide. To favor the people who find entertainment in being able to finish the highest difficulty vs. the peoe who desire an never ending demand for evolution to higher skill.
I am happy with the dev team quite a bit due to the fact they do engage and adapt with their community. Much more than other games…
It’s all in the name of harm. You can probably group the reasons for the broader picture.