Fake mews, surely? And yeah, this looks better than my Monday.
Fake mews, surely? And yeah, this looks better than my Monday.
September 16 is a relatively common day for birthdays; 7% more common than the annual average. So I make the expected value about 3.1. Happy birthday to you, and fuck them.
The one with Timothy Olyphant and Olga Kurylenko in it? It was fine, had a few good action sequences in it. Managed to both not be much of an adaptation of the game, but also trying to be enough of an adaptation that it frequently makes very little sense. Probably have been better if they’d cut loose a little more, had some more fun with it. Gets a completely OK / 10 from me.
Because if you disable browser autocomplete, what’s obviously going to happen is that everyone will have a text file open with every single one of their passwords in so that they can copy-paste them in. So prevent that. But what happens if you prevent that is that everyone will choose terrible, weak passwords instead. Something like September2025!
probably meets the ‘complexity’ requirement…
A bit like when we renamed all the master/slave terminology using different phrasing that’s frankly more useful a lot of the time, I think it’s about time we got rid of this “child” task nonsense. I suggest “subtask”. Then we can reword these books into something that no-one can make stupid jokes about any more, like “how to keep your subs in line” and “how to punish your subs when they’ve misbehaved”.
Well now. When we’ve been enforcing password requirements at work, we’ve had to enforce a bizarre combination of “you must have a certain level of complexity”, but also, “you must be slightly vague about what the requirements actually are, because otherwise it lets an attacker tune a dictionary attack against you”. Which just strikes me as a way to piss off our users, but security team say it’s a requirement, therefore, it’s a requirement, no arguing.
“One” special character is crazy; I’d have guessed that was a catch-all for the other strange password requirements:
We’ve had customers’ own security teams asking us if we can enforce “no right click” / “no autocomplete” to stop their users in-house doing such things; I’ve been trying to push back on that as a security misfeature, but you can’t question the cult thinking.
We’ve found it to be the “least bad option” for DnD. Have a Discord window open for everyone to video chat in, have a browser window open with Owlbear Rodeo or Foundry / Forge for your tokens and character sheets, all works smoothly enough. The text chat is sufficient for sending the DM a private message; for group chat to share art of the things you’ve just run into or organise the next session.
Completely agree that for anything “less transient”, then the UX is beyond awful and trying to find anything historical is a massive PITA.
Yeah, I’m with you there - worked for twenty years in water treatment myself. Water before it’s been chlorinated / chloraminated for supply? Makes the best cups of tea and coffee ever - you need to boil it, of course. RO water? Vile.
The joke about adding well water back in again at the end is “correct”. Reverse osmosis removes 100% of the solids from the water, but drinking water usually contains small quantities of solids - you can see a breakdown on the label of some bottled water. Completely pure water would leach all of the solids that have built up on the insides of water pipes over the decades, and leaches away the protective oxide layer from metal pipework, causing it to corrode surprisingly rapidly. It also tastes pretty shitty - kind of “dead”. So a small amount of high-solids water is mixed back in after RO to bring the water back to normal levels.
All that other shit in the diagram? No. Purification and treatment takes place after the mixing step, it would be crazy not to.
Should have used Vim instead, that’s a real text editor. No-one who starts using it ever moves on to something else.
Presumably Kecessa is alluding to the fact that, unlike GOG, Steam games open however the developers / publishers want them to. Which is sometimes just a plain exe, sometimes it’s an exe that starts Steam so that it can use its API / DRM, sometimes it opens the publisher’s launcher, and so on. Bit irritating on Linux when you want to pass some options in to the command, and a bit irritating generally when you never want to see the launcher again, but it’s no disaster.
It’s in Unity, isn’t it? So rather than multiplying the speeds by Time.deltaTime
when you’re doing frame updates, you just don’t do that. Easy peasy. They’ve got that real “Japanese game devs from twenty years ago” vibe going.
Dark Souls’ implementation is something special. Censors your name based on the language settings you have in place at the time, voice-over dialogue remains in English. So change your system language to either another language you know, or play it a few times so you know what things are, and then put the most offensive shit in as your character name you like.
I quite liked all the people complaining about ‘unrealistic’ Russian accents, and every single character in the game is voiced by a native speaker. Many lols. Bit like people complaining about Yvonne Strahovski’s ‘phoney’ Australian accent playing Miranda in Mass Effect.
Indeed. Here in the UK, people can request that their water company should add it in if their water supply is low-fluoride, for instance from a reservoir, and the water company must add it in.
Back when I used to work in water, that was always the stuff that gave me nightmares. Concentrated hexafluorosilicic acid is what we’d use for dosing. We’d test all the equipment in the chemical room on plain water, drain it out and then literally brick up the doorway. Site would be evacuated during delivery - delivery guy would connect everything up in a space suit, hop in the shower afterwards. Lasted for ages and ages, since you only need the tiniest drip in the water supply to get what you need, but the tiniest drip on your skin would be enough to kill you as well; its lethal dosage is horrifically small.
Made working with all the other halides much less of a concern - we use shed loads of chlorine, but that stuff is much much less nasty in comparison.
Yeah, it’s always had really strong art direction - still holds up, and you don’t notice missing shadows so much in the middle of a frenetic sequence anyway.
Good to see ray tracing coming along. You could get the same shadows and lighting in a modern rasterising engine now as demonstrated in the RTX version, but at the cost of much more development time. Graphics like that being available to smaller studios and larger games being feasible for bigger studios would be great. HL2 is massive compared to modern shooters, and not having to spend forever tweaking each scene helps with that.
It’s a simple alphabet for computing because most of the early developers of computing developed using it and therefore it’s supported everywhere. If the Vikings had developed early computers then we could use the 24 futhark runes, wouldn’t have upper and lower case to worry about, and you wouldn’t need to render curves in fonts because it’s all straight lines.
But yeah, agreed. Very widely spoken. But don’t translate programming languages automatically; VBA does that for keywords and it’s an utter nightmare.
You can write an unmaintainable fucking mess in any language. Rust won’t save you from cryptic variable naming, copy-paste code, a complete absence of design patterns, dreadful algorithms, large classes of security issues, unfathomable UX, or a hundred other things. “Clean code” is (mostly) a separate issue from choice of language.
Don’t get me wrong - I don’t like this book. It manages to be both long-winded and facile at the same time. A lot of people seem to read it and take the exact wrong lessons about maintainability from it. I think that it would mostly benefit from being written in pseudocode - concentrating on any particular language might distract from the message. But having a few examples of what a shitfest looks like in a few specific languages might help
“Register bit twiddling.” Setting all the modes that all their various cards can operate in, with the associated code for sending the bit updates over the connection bus. Tedious stuff that’s very prone to copy-paste errors if written by hand.
At some point you have to take AMDs word for it that these codes = this functionality, but if the right graphics come out then it can’t be so wrong.