• 27 Posts
  • 22 Comments
Joined 2 years ago
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Cake day: July 7th, 2023

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  • A club popular with 18-year olds in my city had the most effective piss-room I’ve ever seen. Troughs on three full walls and they were always busy. You’d wait for 1 second and then get a spot where you could squeeze in, shoulder to shoulder with other guys. You’d feel the steam rising up and washing past your face. 10 seconds later, you stepped out and another guy would instantly take your place.

    It was incredible. I’ve never seen such efficiency anywhere else.











  • The ship designs are very central. You improve your ships with new gear, weapons and subsystems, but you also shape them to make sure they’ve got armour in the right places, that the guns have good firing arcs, and that they have important critical systems for what you need the ship to be able to do.

    But it’s also important to make new ships when you need them. You’ll identify your needs and try to create a new ship that can fill that need.

    The basis for your economy is mining and/or trade. You’ll need atleast one ship that can make you proper money, or mine the materials you need. So the focus is on multiple fronts. You don’t need to fight much if you don’t want to, but you will need to do some kind of business. That’ll probably be both mining and trading.

    The most lovely thing about the game is that you can both control your ships in person, and control them on a strategic level. So if you get a (or a bunch of) mining ships, you can make sure they do their job while you’re off hunting pirates in your combat ship.

    The focus is really where you want it to be. You decide! :)

    edit: and to answer the question more succinctly; you can make money from combat missions and use that to buy whatever materials or other thing you need, but it’s probably hard to avoid mining completely.



  • True, but the staff-cannon-things don’t seem like a great alternative, given that they’re usually fired from breast-hip height and seem to lack optics. And even if they did have optics, you’d think gliders and especially Al’kesh would already have engaged you.

    Staff weapons against gliders, sure, but that just touches more on the cinema-cool element, where advanced aerospace-fighters are taken down by weapons that shouldn’t hold a candle to that sort of platform. Another example is Shepard shooting down a wraith dart with an M249 (which he was carrying for whatever reason).

    Stingers and AT-4’s I can understand, but I feel like more realistically they’d be on the far edge of what could defend against gliders and darts.