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Joined 1 year ago
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Cake day: July 21st, 2023

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  • I find joy from creation. For a long time (2010s) I barely created anything, just consumed. Now I try to do a lot of different things. 3D modelling, game creation, music composing, writing, coding. My skill level doesn’t matter, as I am not dependent on these skills as a source of income (apart from coding to some extent), and the lower my skill, the easier it is to take some big leaps doing these activities, and that progress can yield happiness. I like having several different things as well, as if I lose motivation for one thing, I am not stuck between having nothing to do and forcing myself to do something I don’t really want to.

    The other thing is nature. Slowing down and walking in the forest, in the mountains etc. Listening to a waterfall, to the birds etc. Fresh air. Good stuff.












  • Are you me? Except I use FreeTube instead of Piped. I am so happy with this solution. Years of discontent of watching services going through the enshittification cycle… everything just becoming so underwhelming. This has given me back freedom over my own media consumption. No ads. No endless scrolling through bullshit content. Just a nicely personally curated selection of movies and TV shows (on Jellyfin) and an ad-free YouTube-experience with sponsorblock and dearrow enabled, and blocking of live chats and shorts.





  • Thanks for the link. I tried running that, but it seems to fail loading the noveau-driver (I have the proprietary Nvidia-drivers installed, as far as I know I don’t have noveau installed). Does Godot in some way depend on using noveau, and can I install that alongside the proprietary drivers?

    This is the output from running with index 0 (as you can see, I’m using a Flatpak build, if that would make a difference?). Index 1 did not use the Nvidia-card, but rather llmvpipe or something (I’m guessing CPU-emulated card?), and that was extremely slow.

    Godot Engine v4.3.stable.flathub.77dcf97d8 - https://godotengine.org
    glx: failed to create dri3 screen
    failed to load driver: nouveau
    OpenGL API 4.6 (Core Profile) Mesa 24.1.3 (git-0c49f54c76) - Compatibility - Using Device: Intel - Mesa Intel(R) Graphics (ADL GT2)
    
    Editing project: /path/to/project
    Godot Engine v4.3.stable.flathub.77dcf97d8 - https://godotengine.org
    Vulkan 1.3.278 - Forward+ - Using Device #0: Intel - Intel(R) Graphics (ADL GT2)
    

    The second block is after loading the project where it switches to Vulkan from OpenGL.

    I’ll try the on-demand thing mention in the same post tomorrow, I’ve yet to ever try running that instead of either dGPU completely on or off.