• 0 Posts
  • 11 Comments
Joined 1 year ago
cake
Cake day: July 21st, 2023

help-circle

  • Two necessary components for friendship are extended presence and shared struggle.

    That is, you need to be around the same set of people for a non-trivial amount of time. Relationships need time to form.

    But that is not enough. Just being around people doesn’t tell you much about them, or tells them much about you. There’s no basis to bond over. You need to experience the same hardship as someone else.

    In 1v1 games, that’s surely harder but not impossible, if you’re e.g. struggling to improve yourself, or trying to succeed in spite of the game being a bit shitty. Try thinking of a shared objective. Only ever wanting to defeat others is ultimately alienating.







  • If, from your perspective, a Zelda game distinguishes itself primarily by how good of a puzzle delivery platform it is, then sure, larger scale puzzles beyond the scope of a single shrine are sort of absent from the “of the Wild” era games. I suspect this was a conscious design decision, because once a player has to hold significant state in their head, any interruption (this is a mobile console after all) will lead to a number of players being stumped and not completing the game. The same idea applies to tasks with multiple solutions, funneling players by only allowing one solution, one path through the game will mostly just lead to gatekeeping and exclusion. You can see that kind of thinking exemplified in the design of the TotK dungeons, each of which are basically half a dozen independent puzzles leading up to some unrelated boss fight.

    Personally, to me puzzles are a fun diversion and not very important at all. What the original Zelda was amazing for was its hardcore exploration. After being more and more limited and railroaded in LttP, then LA, OoT went too far for me. It never clicked for me, even after trying several times, and I left the franchise basically until BotW, with exploration once again being front and center of the Zelda experience.

    I agree that everything after LA and before BotW could have been its own franchise. But BotW is more “Zelda” than basically every other Zelda before it, and I’m happy it has returned the franchise to its original, “proper” form.