It is an option, and uses the same drive that is available for the PS5 Slim - the one you have.
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It is an option, and uses the same drive that is available for the PS5 Slim - the one you have.
That’s the annoying thing about the Pro version. It’s a numbered limited supply. Scalpers will definitely be all over these.
FFX has been out on PC for 11 year…
You’re not wrong, I’d add some Crash Bandicoot inspired level designs as well as some Sackboy Big Adventures in there. It’s a wonderful game, hopefully they’ll bring it to PC for you to enjoy it (I’m assuming you’re gaming on PC).
Court documents reveal that Gametech Holdings had pinched the trademark from Nguyen after the original developer missed refiling for it. The Flappy Bird Foundation, spearheaded by game designer Michael Roberts, then purchased it from Gametech.
I didn’t know about the trademark take over. But, thats a great start to the reputation of this thing. Unfortunately most people won’t even realise what is going on here, so what are the chances some will mistake this as Nguyen’s doing?
The whole plan and background for this game sounds abhorrent.
Anecdotal but of all my IRL friends and colleagues, I’m the only person who has the game right now. Despite how much I tell them how good it is, and how much fun I’m having, a few don’t want to pay full price due to how short they’ve read the game is.
From what I understand, its been there a while as well.
It might be that you are. I play FFXIV on my SD so there’s a few times where I need it for comms, so it can become a massive pain. That’s probably why I notice it enough to have the complaint.
Is it much of a surprise when it comes to MiHoYo? Their entire model is based around this kind of thing.
I wish they would fix the OSK issue where it does not show when using the shortcut (STEAM
+ X
) but would when opening it from the menu.
Drives me mad.
I have a friend that refuses to play FFXIV again because how addicted they felt towards it. That came off the back of a WoW addiction that led them to mix up their priorities between food, alcohol and playing the game. The whole addition to both of those was a way for dealing with other mental health issue, yet only made matters worse with how those games work.
I also had my own issues with game addiction when I was dealing with grief over a death. Fortunately it didn’t impact my physical health but it did impact other areas. I certainly wasn’t looking after myself and my surroundings as best as I could back then, and neglected a lot in my life.
My friend found a way of dealing with game addiction by removing them entirely, I found ways to prioritise other areas of my life and continue with that while keeping gaming strictly as a hobby.
Often I think people become addicted to games like any other substance due to dealing with external factors in life that they’re not getting help for. It takes a lot to realise there’s a problem, it takes even more to deal with the root causes. Some people also have low thresholds for addiction and which exacerbates it.
Thanks for the explanation.
Remember that time when Peter Molyneux said he wasn’t going to speak to the press or about games anymore?
“I understand that people are sick of hearing my voice and hearing my promises. So I’m going to stop doing press and I’m going to stop talking about games completely.”
I was following the dev on Twitter for a while, its been interesting to see some of the developments on this. Exciting to see the release date, and I’ll definitely be making this a day one purchase.
Also I love the song in the trailer, it fits perfectly.
Me and my kid played it for a little while earlier and it’s so good in it’s simplicity. I can’t wait to go back and play more. But it also me instantly wonder why Sony haven’t got Asobi to do a new Ape Escape.
I don’t know what support for the DualSense is like on PC but the game seems to rely on gyro and haptic triggers for some features. I’ve only played the first few levels but I image the rest of them being this way too. For the controls alone I’d say it makes it less likely to be on PC (but they managed it with Returnal so who knows).
I can across this a while back that might scratch some of the SSX itch for me - its an indy game that takes heavy inspiration from SSX. There’s a basic demo, it plays quite well on Steam Deck. Though I wasn’t a fan of the controls, so hoping the dev changes them or allows them to be changed.
Shapes of Play products seem quite cool but expensive for what they are. Other than collectors I’m not sure who would pay £35 for stress balls/shapes.
Even though this is a preview, I’m a little disappointed by this on a whole. 30 years is a massive milestone, and so far this is underwhelming for such a big anniversary.
FANTASIAN is a wonderful game and I’m so pleased more people are going to be able to get to enjoy it. It’s taken far too long for it to arrive on consoles but it’s better late than never.
Sakaguchi’s love for FFXIV is undeniable though, he spent a long time discussing and sharing his progress and enjoyment on Twitter (he may still do, but I’m not there anymore). So for him to say he would prefer to stay a fan, than ruin his experience, is as much as I’d expect. Though, in a way it is a little sad, because I’m sure FFXIV players would be ecstatic to see his involvement.
My vote has to go to the super storms in Horizon Forbidden West. They’re pretty incredible as they pass over. It’s just a shame they’re so rare and stop after a certain point in the game.
https://www.youtube.com/watch?v=jgpNLp-CAAA