Friendly reminder that this game ships with Denuvo.
Friendly reminder that this game ships with Denuvo.
x86/x64 code is pretty much 100% compatible between AMD and Intel. On the GPU side it’s not that simple but Sony would’ve “just” had to port over their GNM(X) graphics APIs to Intel (Arc, presumably). Just like most PC games work completely fine and in the same way between Nvidia, AMD and Intel GPUs. But they have to do that anyway to some extent even with newer GPU architectures from AMD, because PS4’s GCN isn’t 1:1 compatible to PS5’s RDNA2 on an architectural level, and the PS4’s Jaguar CPU isn’t even close to PS5’s Zen 2.
Other than that, you’re right. Sony wouldn’t switch to Intel unless they got a way better chip and/or way better deal, and I don’t think Intel was ready with a competitive GPU architecture back when the PS5’s specifications were set in stone.
Oh I see. According to the article:
The GAZEpolit researchers reported their findings to Apple in April and subsequently sent the company their proof-of-concept code so the attack could be replicated. Apple fixed the flaw in a Vision Pro software update at the end of July, which stops the sharing of a Persona if someone is using the virtual keyboard.
An Apple spokesperson confirmed the company fixed the vulnerability, saying it was addressed in VisionOS 1.3.
That should be an easy fix in a future software update by simply not replicating eye movement as soon as the user is looking at the keyboard.
How do you not do that? It’s all in your local network, how would it not work offline…?
The first game I bought for my dusty PS5 in years. I think the last one I bought was actually Rift Apart.
What does Apple or Apple’s pricing of products in completely different product categories have to do with this?
Sure, but thinking that your system is immune to vulnerabilities just because you use Linux is stupid.
I don’t get why people post “uhh but Linux!!!” comments under just about every post about a security issue with Windows. Linux and its distros have security issues as well and you should always keep your system up-to-date either way.
Replace the 3060 with an equally-priced AMD card and you’ll actually get something decent for your money. Nvidia is horrible at these “lower” price points.
To me it’s something I just don’t want to have to think about. I already pay a lot for the device either way, so I want it to just work and not juggle around apps/media/etc.
My current iPhone is a 512 GB model and current usage is around 210 GB with photos already in iCloud. Record a couple of 4K videos and a 256 GB model would be full in no time (before uploading to the cloud, which can take a while when you’re on the go with flaky network conditions).
My next phone will have at least 512 GB again, and I’m thinking about 1 TB as well, although the upgrade pricing is quite steep.
It is, but then again many (most) are hosted on GitHub.
Then roll your own implementation that can support lobbies from different services, like many games already do just fine. Don’t launch a separate launcher within a launcher, it’s stupid.
Then make the Epic version include Steam instead of vice-versa. Most players will have more friends on Steam, so it’d be easier this way.
Did they fully refund the handful of players who purchased the game only to have it taken offline basically immediately?
Will reflash my Deck once this hits stable as it’s acting up in various different ways.
Catppuccin Latte works well too!
Apple has so many bullshit rules in their App Store, unfortunately a non-bullshit rule requiring single player games to work offline isn’t one.
Better pick the correct Proton version from the get-go then Linux users, switching it more than 4-5 times within 24 hours or so will trigger Denuvo blocking the game from starting.
Or just don’t buy this crap :)
UI can render in higher resolutions than the 3D world. A lot of games actually do that.
At least it won’t be a kernel-level solution.