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Joined 1 year ago
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Cake day: July 16th, 2023

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  • That’s always been their plan, but it’s getting hit with Valve Time. My guess is that they won’t do it until all issues the major with NVIDIA GPUs have been fixed, as a public build that doesn’t run properly on a majority of machines wouldn’t go well. The latest driver is pretty good, but the Big Picture mode is still pretty much unusable.

    At the very least they’re currently trying to bring official support over to other handhelds, as they’ve already confirmed that they want to official support for the ROG Ally and pushed out a update to SteamOS for the controller support.




  • I can’t find a way to dodge the paywall to that article, but the short blurb I was able to translate, makes it sound like my guess is at least part of the problem:

    As long as the sun shines the most, Skåne benefits from cheap solar energy from our neighboring countries. As soon as solar energy declines, the price of electricity rises throughout Southern Sweden. The poor Swedish transmission capacity means that we cannot benefit from cheap northern hydropower.

    That said, I do agree that Germany should’ve long been split into two zones, at least until transmission capacity catches up. But alas, most people in Germany don’t even recognize that the lack of transmission capacities as the source of the problem and rather blame it on us importing expensive electricity from France.

    It’s actually those parallels why I’m so distrustful: I’m far from an expert on the topic, quite the opposite if anything, but given how many people, even politicians, put out even dumber claims much more confidently, I’m always wary about such statements.


  • Based on the article, it seems more like that’s more of a problem of south Sweden just having a big energy deficit in general, not as a result of imports/exports or the actions of Germany particular.

    The way I understand it, it’s more that a new connection just wouldn’t make sense because Germany already has a problem from moving energy from its own offshore wind parks in the north to the south.

    I couldn’t find a good article explaining the current energy situation in south Sweden, but looking at ElectrityMaps, I’d guess that part of the problem is that there’s a huge amount of nuclear energy being produced in South Central Sweden, saturating the grid and making the transfer of cheap hydro and wind energy from the northern Zones difficult.


  • Those three really are the holy trinity of factory games IMO and it’s quite insane that we’re getting all of them in what’s essentially a quarter of a year.

    Also the perfect order with the most relaxing one releasing first and the biggest and challenging one last.

    After that we totally need one of those cross-game tech-tree randomizers for these games. That’d be quite a challenge.










  • The other answer from @ampseandrew@lemmy.world already covers most points, so I’ll just a few things:

    • Most game servers out there are already built in a way to allow for easy deployment. After all, devs have to have way to test changes, so being able to run a small server locally for debugging purposes is hugely beneficial to development.
    • I also can’t imagine that there’s any game server out there that shouldn’t be able to run on a single system. The heaviest one game I can imagine is Minecraft, due to the whole open world terrain generation, world streaming and physics calculations, and even that can be run off a Raspberry Pi for a small number of players.