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Cake day: July 16th, 2023

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  • We’ve already lucked into a solution to the population boom, the numbers will level off around 10 billion. Given how intractable population control is, we’re very lucky we’ve found this without some dystopian shitshow.

    In the developed world we are approaching the opposite problem, we’re currently dependant on immigration to maintain our societies, but as the rest of the world stops growing we’ll have more trouble getting that immigration and won’t have the local young population to care for our elderly.

    Given that we should be trying to figure out how to encourage a sustainable population whilst we still have time to do so. If we can choose between 1.9->2.2 children per couple as needed then we’ll be in a healthy position to slowly reduce the population to a comfortable level.

    Right now our natural population decline in the developed world is too fast, probably because our society has made being a parent quite an individual burden. Of course, totally moving the costs to a societal model would be a disaster, but presumably there’s a middle ground where people are comfortable keeping the society going at a healthy rate.


  • That’s exactly the answer given to you above - the line is murky and grey, there is no clear point that everyone agrees is the right point.

    In such a circumstance, the right answer is open to interpretation, and the right solution for a society is to accept that the best person to make that decision is the person involved.

    If you want my answer, it’s when brain cells develop enough to start looking like a functioning brain (somewhere around 16-20 weeks). Before that it’s just a brain dead mass of cells regardless of how it looks.

    Clearly you have a different moment, and that’s fine, but you don’t get to ignore that the issue is open to interpretation. Otoh, I admit that both sides are guilty of trying to railroad a “simple” interpretation as the only right answer, it’s always tempting to force a simple answer and declare the problem solved, it’s harder to let people decide for themselves what the right answer is, but that’s the right thing to do when we as a society cannot reach a consensus, and we certainly don’t seem to have a consensus on this one.


  • I think your take is a bit extreme.

    Currently their statement (regardless of the questionable justification) is largely correct, no major c++ projects have been written in a safe subset and no real work has really started yet. It isn’t practical.

    I do agree with you that a safe form of c++, once fully implemented and not frustrating to use, could easily become viable, the feature can be added. But that’s still years away from practical usage in large project, and even when done, many projects will stick to the older forms, making the transition slow and frustrating.

    The practical result is that he’s sort of right, if you just add the word “currently” to his statement.

    Otoh, I do agree with you that rust cannot be the sole answer to this problem either, it’s almost as impractical to rewrite codebases in rust as an as-yet unfinished safe form of C++. Only time and lots of effort can fix this problem






  • scratchee@feddit.uktoGames@lemmy.world*Permanently Deleted*
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    19 days ago

    I trust Valve to be lazy and swim in their sea of profits rather than go searching for more.

    They have thus far avoided serious levels of enshittification because they don’t seem motivated in maximising immediate profits and killing their golden goose.

    The day they get replaced by a competitive non-monopoly is the day it becomes a race for the bottom, who can invent the most predatory way to drain profits from users? Nobody else will be able to compete, so they’ll all be copying each other on their way down.

    Streaming services all over again.

    Not all monopolies are bad.


  • I disagree, they are not talking about the online low trust sources that will indeed undergo massive changes, they’re talking about organisations with chains of trust, and they make a compelling case that they won’t be affected as much.

    Not that you’re wrong either, but your points don’t really apply to their scenario. People who built their career in photography will have t more to lose, and more opportunity to be discovered, so they really don’t want to play silly games when a single proven fake would end their career for good. It’ll happen no doubt, but it’ll be rare and big news, a great embarrassment for everyone involved.

    Online discourse, random photos from events, anything without that chain of trust (or where the “chain of trust” is built by people who don’t actually care), that’s where this is a game changer.


  • On the one hand, if you don’t enjoy the game that’s fine. It’s a masterpiece, but that doesn’t magically mean that everyone will enjoy it.

    That said, if you want to enjoy it more, focus on one thing per loop, everything is designed to be completable in a single loop, (or maybe a few for the more complicated puzzles if you get stuck). And if something is frustrating, do something else.

    Things really go wrong if you keep smashing your head against a brick wall or if you keep jumping around and never manage to finish anything.

    We’re trained to think of death as a major failure by other games, it’s not in this one, it’s just jumping back home, repairing the ship, and starting from a central location and a known state.