28 y/o sound technician from Spain. I like videogames.

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check out my album: https://limonadabebo.bandcamp.com

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Joined 1 year ago
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Cake day: June 5th, 2023

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  • People are going at this with a music production mindset, and while not wrong, I think it’s overkill and it might not be the result you want.

    At the studio I work at, where we do voiceovers and dubbing, the mix is made by manually adjusting the levels while listening to it. That’s it. If the voice is too loud, move the fader down a bit; if it’s too quiet, move the fader up. No compression needed, just volume automation.

    We do use some sidechaining but only for narrator.

    You can also check the overall levels to see if your LUFS and true peak and all that is correct; but if you’re doing it for yourself, just keep the original audio at around -18dB, and that should give you margin for the voiceover (if the voiceover peaks above -1dB and it still feels too quiet, you may need to go a bit lower with the background).



  • Sneezycat@sopuli.xyztoScience Memes@mander.xyzSlapping Chicken
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    8 days ago

    It’s also ignoring your hand would also heat up, ignoring the energy converted to sound, ignoring the heat loss to the environment, ignoring both your hand and the chicken would disintegrate if you hit it that hard, therefore transferring most kinetic energy without converting it, ignoring the enthalpy of fusion (they said it’s frozen)…

    TLDR: it’s silly, just for funsies