thomastc | frozenfractal@mastodon.gamedev.placetoGodot@programming.dev•Daily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the scene
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13 days ago@Ategon I knew of this, but have literally never needed it. Do you know of a case where it’s useful? Just curious if other people structure their games differently or something.
@Ategon The placeholders thing makes sense!