• 11 Posts
  • 22 Comments
Joined 1 year ago
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Cake day: June 30th, 2023

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  • tiberius@lemmy.caMtoHelldivers 2@lemmy.caAnyone else feel like this is way too easy now?
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    17 hours ago

    I only play in two helldiver squads and the game has definitely gotten easier. I always play on 6 - Extreme, except for Terminid High Value Assets missions due to Impalers. After the first mission, we immediately went up to 7 - Suicide Mission due to the lack of spawns. Generally, I would say it’s a good thing as you typically don’t see bile warriors, bile spewers, or spore chargers at level 6.













  • tiberius@lemmy.caMtoHelldivers 2@lemmy.caThings are looking up
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    8 days ago

    I hope this patch will make more layouts fun. I don’t care about the railgun or flamethrower. Those wheels are squeaky enough. I wish they did something to the air burst rocket and utility strategems. I would like to be an air burst main but its uses are quite limited. Maybe it’s a skill issue.

    BTW, it’s a good time to return to civilian life and check out Satisfactory 1.0.














  • This list excludes dependencies and replacer portraits.

    • AdvancedSaveBackup/
    • Adventurer’s Guild Expanded for 1.6/
    • AnimalHusbandryMod/
    • AutomaticGates/
    • [BAGI] Better Artisan Good Icons for RSV/
    • [BAGI] Better Artisan Good Icons for SVE/
    • Balanced Dynamic Quarry/
    • BetterCrafting/
    • BetterJunimos/
    • BetterRanching/
    • BetterSprinklersPlus/
    • BetterTruffles/
    • BigFridge/
    • BiggerBackpack/
    • ButtonsExtraBooks/
    • ChestsAnywhere/
    • CJBCheatsMenu/
    • CJBItemSpawner/
    • ClothesRack/
    • ConvenientInventory/
    • CookingSkill/
    • [CP] 6480’s Giant Crops/
    • [CP] Blue Eggs and Golden Mayo/
    • [CP] Canon Friendly Dialogue Expansion/
    • [CP] DSHi Artifacts Retexture/
    • [CP] DSHi Fish Retexture/
    • [CP] DSHi Food Retexture/
    • [CP] DSHi Minerals Retexture/
    • [CP] DSHi Shipping Items Retexture/
    • [CP] Dwarf Expansion/
    • [CP] Elle’s Cuter Barn Animals/
    • [CP] Elle’s Cuter Coop Animals/
    • [CP] Elle’s Cuter Horses/
    • [CP] Elle’s Dirt and Cliff Recolor/
    • [CP] Elle’s Grass Replacement/
    • [CP] Elle’s Kitchen Replacement/
    • [CP] Elle’s Seasonal Buildings/
    • [CP] Elle’s Town Animals/
    • [CP] Events Expansion/
    • [CP] FCF BatsAndShrooms/
    • [CP] Fish Ponds by Gweniaczek/
    • [CP] Immersive Family/
    • [CP] Jasper NPC (1.6)/
    • [CP] Kari’s Seasonal Gabriel - Adventurer’s Guild Expanded/
    • [CP] Kari’s Seasonal Zinnia Portraits - Adventurer’s Guild Expanded/
    • [CP] Lumisteria Glimmering Clumps and Nodes/
    • [CP] Music of Ridgeside Village/
    • [CP] Romanceable Rasmodius SVE/
    • [CP] RSV Seasonal Outfits/
    • [CP] SD’s Mushroom Dig Spot 1.6 - Seasonal/
    • [CP] Seasonal Cute Characters/
    • [CP] Seasonal Cute Characters SVE/
    • [CP] Seasonal Haystacks (Silo Reskin)/
    • [CP] Visible Panning Spots/
    • DataLayers/
    • Distant Lands - Witch Swamp Overhaul/
    • Dwarf Portrait Replacement [1.0.3]/
    • EvenBetterArtisanGoodIcons/
    • EventLookup/
    • EverlastingBaitsAndUnbreakableTacklesMod/
    • ExtraShopPhoneNumbers/
    • FishingInfoOverlays/
    • Fishnets/
    • GenericModConfigMenu/
    • GiantCropTweaks/
    • GiftTasteHelper/
    • GrampletonFields/
    • Grandpa’s Farm/
    • HorseFluteAnywhere/
    • HorseOverhaul/
    • LastingConversationTopics/
    • LongerFenceLife/
    • LookupAnything/
    • Machine Progression System/
    • [NPC] Alecto/
    • NPCMapLocations/
    • PartOfTheCommunity/
    • Polyamory Sweet/
    • PrismaticTools/
    • Prize Machine Round 2/
    • Reciprocate/
    • Ridgeside Village/
    • Romanceable Rasmodia/
    • SeedMakerQuality/
    • SkillfulClothes/
    • SocialPageOrderRedux/
    • Stardew Valley Expanded/
    • TimeSpeed/
    • ToDew/
    • TractorMod/
    • UIInfoSuite2/
    • UniqueChildren Talk/
    • WearMoreRings/
    • Where The Spreading Weeds Are/
    • Wild Animals/
    • XPDisplay/

  • tiberius@lemmy.caMtoHelldivers 2@lemmy.caYou can't make us take them!
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    2 months ago

    I did some back of the napkin math and it looks like we’re going to get anti-tank mines…

    It has taken 9 hours to get 7.5% so 0.83% per hour. There’s 79 hours remaining. So 79 * 0.83% + 7.5% = 73.07%

    [Update: 2024-08-03 20:18 UTC] Just did another napkin calculation. 72% projected completion when MO expires. We need a 59% increase in average kill rate to not get anti-tank mines.

    [Update: 2024-08-04 20:38 UTC] Good push Helldivers. 80% projected completion when MO expires. Average of 0.78% per hour. We will get those mines but we didn’t need them to kill so many of freedom’s enemies.