I feel attacked.
grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out
I feel attacked.
Commander, you don’t have the firepower!
I’ve got the mass.
Solid copy. Hit 'em hard, boss.
You’re on your own, Noble.
Halo Reach was such an excellent send off. What a powerful soundtrack.
Absolutely. They’ve been getting really popular in wearables (particularly from Chinese brands).
Several SBC vendors are including rv clusters in ARM based SoCs (which I believe is partially related to what you mentioned) for development purposes.
I even have a little rv powered ssoldering iron 😊
same for AMD graphics since 2019. I wouldn’t be surprised if Intel were doing the same with Arc too, though I haven’t looked into that yet.
yeah it’s great to be in a community that has little tolerance for basic tossers
can we not link to this prolific dickhead
Been playing this since demo days. The developer is a chill guy and will actually discuss feedback and implement features which make sense.
Hop into their community and say hi
Really appreciate the insight
I’ve used them on posterior delts and traps to decent effect.
For the neck, a friend who is into rock climbing gave me a little cork ‘peanut’ looking thing which actually works pretty nicely:
I’d also recommend a pair of lacrosse balls to use against the floor or a solid wall (careful with plasterboard and such).
proof of liquid floof confirmed.
I’m aware, I used to use adaway several years ago.
I had the same feelings as you, in that I needed to have system-wide ad blocking, but I revaluated that requirement a couple years ago and realised that I don’t use any apps featuring banner ads and such.
Several of my apps will just fall back to system webview and Firefox (+uBo) will power that too.
payday 2 was kind of a cosy game where me and my friend would do heists whilst making tea and fetching snacks.
shadow raid? More like food raid 😊
naw unfortunately not. It’s kind of crazy that they nestle each individual engine within a wrapper. I’m not sure of this brings the api level to d3d11, or if they had to work to bring each engine up for that. Somewhat explains why MCC as a whole was so difficult to back port improvements to, like configurable FOV and weapon model placements, frame rate unlocking and interpolation, custom keybinds, missing assets and such.
it’s kind of interesting seeing the player models rendered in UE when you use the customisation menus; everything looks so glossy and odd.
no you’re cool
The ‘wrapper’ around each of the individual halo engines is in unreal and is arguably the wost thing about the collection from a reliability standpoint.
That said, they’d definitely be able to find people suited for the work, provided said people agent already scared away by stories of the work culture at 343i / MS
okay cool but it works with a usermode module in Linux for now, and will probably continue to do so.
slipspace was just an iteration of blam with a marketing name slapped on top, and cost them dearly in any case :/
The use of language in Reach is masterful. Even with one liners like ‘DOT, check your vector’, or mutterings like ‘armour configuration matched’ - ‘shield strength too’ add so much believability to the world.
I wanna go play reach now.