• NuXCOM_90Percent@lemmy.zip
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    7 months ago

    Skimming their data tables (don’t have access to the journal outside of work), it feels like a really broad hodge pdge of semi-related studies (which the authors essentially admitted).

    But it also kind of misses the point. The problem isn’t titties or dicks in video games. The problem is the culture around it and what it reinforces and it very much goes far beyond video games. Big jiggly titties? You are a mature game. Dick size slider so you can rock a magnum dong that needs a monster condom? You are progressive. What? Both of those are just more male gaze?

    And all of that is normalized. You won’t see a significant change from the baseline because that IS the baseline.

    You know what you almost never see (outside of those “problematic gay games that turn the kids into litter boxes”)? A sexy twink. We all made the same joke about Lies of Timothee Chalamet being one of the better souslikes of the past decade but it is also very telling that we mostly see our twinks in full stillsuits or twelve layers of Victorian clothing. Look, but have enough chastity belts that nobody needs to be worried about being able to touch. And the moment you have a woman who doesn’t have an hourglass figure? See: The Last Of Us 2.

    Which is the issue. We have a cult of toxic misogyny that insists everything MUST be male gaze and the only acceptable nudity is big titty girls and guys who look like Ahnold. And any divergence from that is “ruining games” or “being woke” to the point that we don’t even GET those games outside of the rare case of a game nobody cared about becoming popular (I’ll always cite that Yasuke was a recurring character in Nioh long before people turned him into a culture war).

    Its like saying that gas stoves cause no meaningful decrease in air quality but having every study take place in the home of a pack a day smoker.

    • Regrettable_incident@lemmy.world
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      7 months ago

      Maybe we need more women working in game design. I don’t know the figures, but I’m guessing they are underrepresented. We probably need more diversity in games generally. It feels like this should be obvious to studios too - the more diverse your team, the more likely your game is to appeal to a diverse audience = a larger pool of customers.

      • UnderpantsWeevil@lemmy.world
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        7 months ago

        Maybe we need more women working in game design.

        eardrums immediately shattered by screams of Gamergate reactionary media

      • DreamlandLividity@lemmy.world
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        7 months ago

        If you have a way to make (qualified) women study software engineering and other game dev related fields, please do share. I would love that.

        But you can’t fix lack of women and generally diverse people skilled in game dev during hiring. We have seen the results of trying multiple times.

        • NuXCOM_90Percent@lemmy.zip
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          7 months ago

          Wow. Every dog in the tri-state area suddenly started barking. I wonder why…

          But yeah. That is some bullshit that comes up every time anyone tries to address the diversity issues. “Well, if there were more intelligent black people, maybe we would hire a black or two” level comments.

          In my experience, most first year undergraduate courses for STEM related degrees more or less match the demographics of the university itself. Depending on how rigorous the program that can change drastically as the weeding out courses happen, but it generally is “close enough” by the time they are in the 400s and going to special guest lectures by us industry a-holes.

          The problem is what comes after. There is a reason there are Black Engineering and Women in Engineering mailing lists. Because so many companies (and graduate programs) basically want a “diversity hire” and nothing else. So you might have a class that graduates with 40% women entering a workforce that will hire 5%, at best. And… the good groups talk about this and encourage people to have a plan B. Whereas men (at least up until recently) know that if they just keep trying they’ll get hired eventually because 95% of those jobs are for them.

          And grad school (less an issue for game dev) has the added problem where so many advisers are complete creeps with tenure. But that is a different mess.

          No. Whatever the field, if you actually work towards having a diverse hiring pool and actually hire on merit, you tend to have an employee demographic within a stones throw of the regional breakdown. Because, yes, socioeconomic and institutionalized racism do give certain ethnic groups a serious disadvantage. But when you are hiring for roles with undergrad or graduate degrees? The best of the best are the ones who actually DO tend to find a way to bootstrap themselves up (or have parents who did). And… long term that goes a long way towards fixing things. It isn’t the complete solution but it REALLY helps.


          A very good friend of mine who I worked with heavily on doing exactly that at our old company loved to joke about it as “reverse-gentrification of the work force”. The idea that if you get a diverse foothold into a “neighborhood”, it spreads. Those pesky women are more likely to know other pesky women who are a great fit for a role. And the kids of the Walker family are suddenly growing up in Silicon Valley and going to private schools rather than fighting for scraps at PS 118.

            • NuXCOM_90Percent@lemmy.zip
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              7 months ago

              The “good” news is that the vast majority of that has nothing to do with ideology. It is all about staying in fuckface’s good graces so they can get more government contracts or, best case scenario, have some legislature and grants built up specifically to benefit them musk-style.

              As you go more towards the startup size of company (O(10) or even O(100) heads, including admin) things get a lot murkier and you have a lot more True Believers. But the zucks and Jensens of the world are pretty much the definition of apolitical in that they only care about what makes them more money in the short term.

              • NoodlePoint@lemmy.world
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                7 months ago

                I would like to add that why they’re so open for the scumfuck is because they want to ditch what they see as “troublesome” and “costly” progressive programs aka DEI; they would like to restore conservatism in the tech industry like in the 80s, the so-called “natural order of things” that is, white men in top positions while women and minorities clean up the mess.

                • NuXCOM_90Percent@lemmy.zip
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                  7 months ago

                  Again, there are definitely the scumfucks who are true believers. And NOBODY liked “DEI” as a policy since it almost always manifested as all the worst elements of “affirmative action”. It was well intentioned but it was very much a bunch of white liberals behind it. Its why the republicans run on “anti-DEI” platforms so much. Yes, it is a dog whistle but it also is one of those things where it is hard to find anyone who actually wants to defend those poison pill initiatives. What differs is “Why would we want any fucking blacks in our company” versus “Let’s actually focus on making a diverse hiring pool so that our workforce is the best and the brightest and not just hiring the first person we can find so that we can check off a box”. The number of times I had to say the work safe equivalent of “I’m not with that nazi”…

                  But the thing to understand is that the mega corporations? They don’t give a fuck about white supremacy. Most are global affairs with a fairly diverse upper level management (albeit, with an over-representation of East Asia). They have zero incentive to actually want white supremacy to be a thing. But they DO have a lot of incentives to make token gestures and spend marketing money on placating the white supremacists who are increasingly in power globally.

                  • NoodlePoint@lemmy.world
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                    7 months ago

                    All they want is maximum profits with the minimum of cost. Even if someone has to die for those techbros.

          • DreamlandLividity@lemmy.world
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            7 months ago

            In my experience, most first year undergraduate courses for STEM related degrees more or less match the demographics of the university itself.

            I don’t know anything about other STEM fields or other countries, but where I live, most sw engineering courses don’t have above 5%. (And I guess even fewer men in the medicine field. Some fields just seem to attract specific genders, idk why.)

            But yeah, dismiss reality I have seen with my own eyes as “The dog whistles! The dog whistles!” And then act surprised when no one outside your echo chamber takes you seriously.

      • NuXCOM_90Percent@lemmy.zip
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        7 months ago

        That was always my experience. You can force people to do hundreds of hours of sensitivity training and explain to them why making the acronym for their solver “SLUR” is inappropriate. But if you just focus on increasing the diversity of your hiring pool and ACTUALLY hiring the best and the brightest, so much of that solves itself because now there is someone to explain that China and Japan may have a lot of shared culture and history but are very much not the same country or why that word is totally a slur and so forth.

        I don’t know the actual metrics per studio (and most that DO report it are heavily skewed because they put the administrative staff in with the creative to juice their numbers). But, mostly, every time I think about “popular gamedev” it just reeks of startup culture. The idea that if you were part of a successful team then you should lead your own and that this game was made by one auteur rather than a giant team and so forth.

        And that has the exact same problems we see at so many startups as a whole. The person who was real good at coding is HORRIBLE at management and has no understanding of what HR is even for and so forth. Which leads to the kind of shit that was deeply frowned upon in a conference room at 3 am becoming corporate culture and leading to “cube crawls” and the institutional abuse at companies like Blizzard or Ubisoft.


        One thing that sticks with me that has only been vaguely alluded to by the more “woke” games media outlets. Ikumi Nakamura kind of became a sensation when she went full kawaii during a press conference for (I want to say) The Evil Within and all follow up interviews revealed she was a fricking genius with amazing ideas and really strong arguments for why certain features were there or not. Then she mysteriously disappeared. She alluded to it being the stress of game dev and “politics” but considering the next time we saw her (at a completely new studio) she was still doing horror but ALSO had a kid…

        • abbotsbury@lemmy.world
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          7 months ago

          explain to them why making the acronym for their solver “SLUR” is inappropriate

          I’m gonna need some context please

    • brucethemoose@lemmy.world
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      7 months ago

      And any divergence from that is “ruining games” or “being woke” to the point that we don’t even GET those games outside of the rare case of a game nobody cared about becoming popular

      I would argue the origin is sales. E.G. the publisher wants the sex appeal to sell, so that’s what they put in the game. Early ‘bro’ devs may be a part of this, but the directive from up top is the crux of it.

      And that got so normalized, it became what gamers expect. And now they whine like toddlers when anyone tries to change it, but that just happens to be an existing problem conservative movements jumped on after the fact.


      TL;DR the root cause is billionares.

      Like aways.

    • hisao@ani.socialOP
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      7 months ago

      A sexy twink.

      Plenty in gachas, jrpgs, and such, imo.

      We have a cult of toxic misogyny that insists everything MUST be male gaze and the only acceptable nudity is big titty girls and guys who look like Ahnold. And any divergence from that is “ruining games” or “being woke”

      I think in heated discussions about “DEI slop” people mostly complain about women being desexualized rather than anyone else being sexualized. Do you have any examples of games where in addition to women being sexualized there were twinks or someone else being sexualized and people insisted that only women should be sexualized but not those other groups? Think of BG3 - it goes beyond regular “male gaze” but it’s still widely beloved because it’s more inclusive to wide range of appeals including regular ones.

        • hisao@ani.socialOP
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          7 months ago

          Genshin has plently of male characters (F to M is ~1:2 iirc), and there is a variety of niches covered: cute twink-like types like Venti, hot tall guys like Diluc, etc. Anyway, vote with your wallet. It’s only natural there are more girl characters if that’s what larger chunk of playerbase want.

            • hisao@ani.socialOP
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              7 months ago

              I personally wouldn’t call 1:2 “overwhelmingly”, but even so, if there was just a single male Venti in the whole game, it wouldn’t in any way make the claim “Plenty in gachas, jrpgs, and such” untrue, because these games combined have a lot of sexy twinks to pick from.

    • lightnsfw@reddthat.com
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      7 months ago

      You know what you almost never see (outside of those “problematic gay games that turn the kids into litter boxes”)? A sexy twink.

      So you never played JRPGs ?

      • NuXCOM_90Percent@lemmy.zip
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        7 months ago

        You mean the homeboys that are almost always wrapped in about forty buckles and, at best, exist as a viewpoint character for the harem of big titty anime girls?

        But yeah. East Asian media tends to have fewer massively jacked protagonists. But it is still the fundamental male gaze. It is just that East Asian dudes tend to be less likely to spend dozens of hours a week working on glamour muscles.