This can be anything from Hyperspace in Star Wars, Warp Drive in Star Trek, travel through the Warp in Warhammer 40k or anything else.
I’ve always liked “slow” FTL travel, where going a few light-years still takes a few days or so. I also really like travel through an alternate dimension like in 40k, Event Horizon, Witchspace in Elite Dangerous.
I wanna know your favorite versions, or do you prefer stories that obey the laws of known physics, like the Expanse or Rimworld?
I like the Stargate-lite system in the game Terminus (2000). Unlike Stargate, each gate connects 1 to 1 with another, so there’s no “dialling up” a new destination. In fact, these gates don’t go anywhere unexplored. They only go where we’ve already been (around the solar system).
See, in Terminus the space ships can only fly at realistic speeds (similar to real life rockets) and maneuvering is difficult (with pretty decent Newtonian physics). If you want to travel to other places in the solar system it takes an extremely long time, so the gates make it actually feasible to get around.
This all had the effect of making space feel like the age of railroading. You can get around but you’re limited to where the rails can take you. I don’t know why, but there’s something so romantic about that.
Implosion drives from the Borderlands games.
Can’t travel faster than light in realspace? Fine. We’ll just annihilate all realspace between here and our destination.
goes Plaid
Hell yes Hitchiker’s haha
It’s a Spaceballs reference
Robotech (or Macross for the purists).
Folding space, essentially.
And taking a chunk of it with you.
A hard choice, so many of them have been well done in media and text.
If I had to make a choice I would pick versions that match up with what we think could be possible. And that means anything based on or similar to the Alcubierre drive theory. The “slower” travel around a system in Elite Dangerous uses this idea of moving the space the ship is in faster than light, avoiding any relativity issues. Stephen Baxter’s “Flood” and “Ark” novels (mainly Ark) use this idea and his descriptions of what it looks like from inside and departure/arrival are fantastic and not intuitive (Elite Dangerous gets the leaving right, but not the arrival maybe because it would look weird). When the ship arrives it would suddenly appear from nowhere, but then its virtual image would move away into a point as the light catches up.
For a great video of it, here’s a wonderful collection of potential future interstellar ships with the Alcubierre drive as the final solution to
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What an amazing video! Thank you so much for sharing that. I’d never seen it before. Beautiful production quality.
Erik Wernquist has a short list of amazing CGI films he’s done. You might be familiar with the short “Wanderers”, set to one of Carl Sagan’s excerpts from A Pale Blue Dot.

Recently read Hayden’s World and there’s some FTL in there that (mostly) obeys relativity and the associated time dilation issues, so that was fun to see. Also, a generally unpleasant experience for the humans on the craft. Otherwise I liked KSR’s Red/Blue/Green Mars, how the story developed travel technology organically on a timeline.
Cowboy Bebop 👩🚀🤠
What I like about FTL is how it works with the story.
My favourite examples are Elite Dangerous and Dune.
Elite Dangerous’s FTL tech is based on alien tech and that allows the developers to do cool stuff that you wouldn’t expect in an mmo (this is usually a loading screen so when this first started happening people were terrified).
And Dune’s idea of having the entirety of interstellar civilisation dependent on one substance that can only be made on one planet, which also has other uses extremely important to different groups, sets the stage perfectly for what happens in the books.
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I like how Stellaris does hyperdrive; certain systems are connected by hyperplanes. Presumably something “man-made” in those systems generates the field and “throws” the ship to the next system.
Similar to Mass Effect except that whereas in Mass Effect, one generator can connect to any other, in Stellaris each one only goes between two points, like a subway.
One of my favourite upgrades in stellaris is the jump drive, because a 120 stop trip to go what is barely above me is rough and id rather just hop the gap.
I liked the wormholes from the Bobbyverse. You had instantaneous travel across interstellar distances but you had to get there via slower than light speed first. So no matter how technologically advanced you became your interstellar civilisation still grew at a rate of one or two systems per decade.
Came here to say this, glad to see Bobiverse getting rep ❤️
That series has a good progression too. It starts limited by light speed, then gets FTL communication, and finally FTL travel.
Hyperspace in Babylon 5 is pretty cool.
Also in Star Trek TNG when the Traveller uses his mind to go crazy fast.
transwarp both voth and borg, slipstream , and xindi/spherebuilder vortex drive.
I think it was the Old Man’s War series that had a really creative form of FTL travel that played off of the infinite multiverse theory.
Instead of traveling through space, they would jump into a parallel universe were everything was the exact same, except that their desired destination was closer to them and the same group of travelers were also jumping to a different verse at the same time.
It was clever, and also bugged the crap out of me
I like gate type things and prefer them in space like babylon 5 and buck rogers.
Halo’s Slipspace has always been my favorite. It’s another dimension where instead of being able to move in four directions, things can move in eleven. This results in travel being faster there than in normal space.
The fun part is that the UNSC and the main antagonists- the Covenant- use the exact same method of FTL travel. The Covenant are just dramatically better at it, to the point of UNSC ships that attempt to run away from the Covenant via slipspace sometimes having the Covenant fleet they were fleeing already there and waiting on them.
Early UNSC Shaw-Fujikawa drives were a brute force punch into the other dimension, whereas Covenant adopting old Forerunner tech would slip into Slipspace more elegantly and with better accuracy. This allowed Covenant ships to slip within a single system, where UNSC ships might be within a few hundred thousand kilometers of their intended target and could not realistically attempt inter-system jumps, which I always thought was a cool detail.
Post Halo 3 when the Infinity gets Forerunner Slipspace drives and Forerunner Engineers to help adapt and implement the drives drastically improve Slipspace accuracy and speed was a huge turning point for humanity. Plus the ability to have small drop ship like crafts, Condors, have Slipspace capabilities was huge for ONI ops and smaller team excursions.
God I fucking love Halo lore.
My favourite thing about Halo FTL is how it handles causality, basically relying on the universe to act like a sponge and “soak it up” as it reconciles it across spacetime.
Send too much mass (aka the Halo array) and it massively slows down travel galaxy wide, as the spacetime is “sodden” and takes longer to reconcile it. Meanwhile in the days leading up to the firing of the Halo array slipspace travel suddenly became easier and quicker than had ever been experienced, as the Forerunner realise that after the firing of the array the amount of slipspace travel in the entire galaxy will be nil.
That’s hilarious and deals with half the travel time plot holes - I love it!









