Mario Kart World.
Soundtrack is 11/10. But they dropped the ball hard on the entire open world aspect. Completely wasted the entire potential.
Instead we get lame ass intermission tracks that count as the first two laps of the next race, so you don’t even get to enjoy the new and remade tracks during championships, because you’ll blink and miss them.
The Outer Worlds was so bad I had to put the controller down and abandon it. A fan made song got the feeling of “dystopian capitalism in space” better than the actual game did.
And an older one that’ll get me burned at the stake: Fallout New Vegas is the worst of the first person fallout games.
I didn’t think it was so bad I had to stop playing, but I did stop playing one night once it got late and just never started it again, nor had the desire.
It seemed fine enough, but it just didn’t click with me I guess.
With 2 out I thought I’d give the original one more chance. I wish I hadn’t. The story is just as bad as I remember, and the gameplay is somehow worse.
I mean the only way to talk about the story is that you’re better off just running through without thinking about it, because at every level it just fails at its messaging. It simply is what it is. What compounds that suck is that the game isn’t even that well designed of a shooter, or implemented well. The controls are gummy, your character feels weightless, and as someone almost 7 feet tall IRL I still feel like the POV is a foot too high. Guns feel boring, the skill system is unimpactful, dialog is stilted, characters are flat as cardboard, and overall the entire game just feels like you’re meant to squint at it until you forget what you’re doing and just reminisce about playing fallout. All I feel when I play is a distinct fear that I will see the seeds of Outer Worlds in games I loved as a kid before I knew to look for such flaws.
I don’t know if the story is bad, I just don’t care about any of it. Parvati’s story was cute and I liked helping her but I couldn’t tell you anyone else’s name and I was playing it yesterday.
The loot system just feels like it doesn’t matter. Maybe I screwed myself over by doing an INT based build cause my science hammer just demolishes everything.
I wish I could say you did; almost any build works at almost any difficulty. Int is famous for being the most broken stat, though. All you need to beat the entire game is to start with very high int and dex, then grab a hunting rifle.
You’re right BTW, the loot system doesn’t matter at all. Consumables only matter at supernova difficulty, and even then just because you have to manage hunger and thirst. The drug boosts are nice enough in theory but are completely unnecessary for any strategy. Damage types are pretty unnecessary, and beyond Spacers Choice weapons don’t really upgrade enough to be worth switching. Armor is unnecessary on normal, and is essentially wet paper on anything harder. All said, stims are the only thing that matter unless you’re on supernova; if you are, get ready to fill out your inventory with bread and water.
Oh really? I did have fun with the Outer Worlds. Nothing too amazing, but it was fun enough to keep me invested. Parvati was also a large reason for that, I loved her character.
Well just fyi. The end missions are currently, still today, broke. So only one ending available that is regardless of whatever choices you made.
I loved the first one. I like this one but they made some bad changes.
But mostly they need to fix the mission bugs.
First one you could change the armor and weapons on the companions.
Also I really liked the vicar and Parvati. Vicar was like a snarky gay guy and I loved it. I will admit the other 3 were blah. But the new companions on OW2 are kinda bland.
I don’t really like any of them. Niles and inza had potential but wasn’t developed.
And I straight up dislike Tristan’s personality. He’s just awful.
Aza can be entertaining. If they made her more impulsive I think that could have been fun.
For instance if you take too long in negotiations and shes present. She just starts attacking people after some time limit.Or randomly attacks strangers she doesn’t like the look of.
They could have done something interesting with her.
But mostly they need to fix the damn quest bugs so I can finish the game.
Also there was a quest in ow1 where some sketchy dude asks you to do some sketchy thing. And you realize this during the quest. You can go back to him and get the reward. Or sucker punch him.
I wanted more of that in ow2. Didn’t get it.
I couldn’t connect with Outer Worlds either. I gave it a good shot but it didn’t give me any new feelings or enjoyment.
New Vegas was one of the best games of its type… for the time. It doesn’t hold up well on a technical level, the side quests are largely less immersive and interesting because our expectations have broadly changed. It was by far the best game I had played… in 2010. A lot has changed in the intervening 15 years and now the game feels small, cramped and limited in scope, to say nothing of how dated the graphics are.
What people are really saying when they hype up New Vegas was how much the story mattered. And how you had actual choices that impacted things, something that is dreadfully absent in modern games that have to play it safe and make sure the player has exactly the experience intended. When was the last time you played a game where you could skip right to the last boss and kill him (or join him!) and then the game goes on and people now know what happened or can learn that you did it? It would be AMAZING with today’s technical advances to have that kind of freedom and involvement with a storyline.
I get that people like the story and feel like they have an influence on it, but for me it felt railroaded even from the start. “Oh yeah it’s open world but if you go anywhere other than the path we laid out for you you’ll die by deathclaws” is what it’s known for.
My biggest gripe is that when I play fallout I want post apocalyptic retro futurism. 50s vision of the future gone wrong. I feel like I don’t get that with NV and that’s the whole theme of the franchise. It’s the pizza at the Chinese buffet, like, I’m not here for that, why are you here? This is just Nevada but slightly shittier.
I mean… sure, I guess it bears mentioning my first playthrough I did brave the deathclaws and survived by being sneaky and took a wildly different path than most people at the time.
The idea isn’t that there’s an easier path of least resistance you can take, but that it actually let’s you go off the rails if you give it effort or come up with some logical ideas.
In modern gaming, solving problems with logic is almost dead, and NV had a lot of that.
Ok, but compare that to breath of the wild. The game really is an open world. And you can go right up to the boss and kill him with a stick of you know what you’re doing. You, as a player, decide to go get stronger first. You don’t have characters specifically telling you to avoid an area, and a quest line that specifically takes you down a specific path that gives you a specific narrative.
Plus it’s got all sorts of logic puzzles like, all over the place.
Hell in fo3 you don’t get railroaded until the final mission, first time I played it I didn’t even go to megaton until way later. Fonv starts you off with it. For a game that is supposed to encourage exploration to start off saying not to? C’mon.
For a game that is supposed to encourage exploration to start off saying not to?
It’s an odd point to get hung up on, I can certainly describe a lot of areas the game is lacking by today’s standards and some other open-world type games, but this wasn’t one of them for me. Some people are going to feel challenged by being told “don’t go there” and some people will feel offended and some people won’t think much of it I guess.
Persona. I didnt play it to the end. Not even sure I past the tutorial. So many text boxes. So much dialogue.
thats the point of thoese games. more story than gameplay almost
Damn, remind me to never play them, then.
A good story shouldn’t need to be told through endless dialog boxes, it should be told through gameplay.
So wrong 😆
The Elden Ring.
The open world just did not do it to me. I enjoy much more tighter game world like in the previous souls games.
Most of the side bosses were unintresting and if you found them too late you were completely overpowered.
I still enjoyed Elden Ring, but I agree completely. I prefer the metroidvania world design of earlier From Software games. The sense of progression is one of the best parts of those games, and Elden Ring’s open world robs the it of a lot of the magic of earlier titles, where discoveries were around every corner and in every nook and cranny. I never felt the same joy of exploration and hard won progress as I did in Dark Souls, Bloodborne, and Sekiro.
Double-agreed, but from a different point. What frustrated me about Elden Ring was that some of the dungeons were literally the best designed soulsbourne levels I’ve ever played. Everything between those dungeons, though, just felt like open world slop. The game would have been pure crack if it had just been tighter.
If it were more linear akin to their older games and dramatically reduced the visual clutter of most bosses, it would’ve been perfect, but those two things brought it way down imo. These sorts of games excel in smaller, more linear but interconnected environments.
Open world sure did mean lots of wandering and dying until you figured out where to go. Still worth it but too much wasted time.
Dark Souls.
I played Demons Souls and it was awesome, but Dark Souls is so confuse, I couldn’t understand shit about the story, and it’s not that hard, harder than Demons Souls but no that hard.
Dark Souls is a 14 year old game
you’re probably right
I enjoyed Blue Prince, I’m exactly who it was made for, but it was definitely much worse than people would lead you to believe.
The game makers had no respect for players’ time. You solve one of the large, run-independent puzzles and it all clicks, then it could take you several hours to playtime to luck into the conditions to actually test your solution. Everything takes longer than it should. It’s obvious that I’m going to toggle security settings every time I’m in the Security Room, why do you make me go through this slow as hell PC every time? It’s not for realism because no PC back then had such fantastical functionality, so why not make the PCs load screens faster? How does the slowness enhance the experience? Why not just put buttons on the wall you can toggle for the security settings, at least? There were times where I figured something out, and rather than spend ten hours trying to actually do the thing, I just looked up that part of a walkthrough to get the next info.
Really interesting game, but I did some napkin math and I wasted 25 avoidable hours during my playthrough (long unskippable loads and such) that could have been spend completing an entire different game.
I absolutely agree with you, I got to a point where I had solved the “main” puzzle, but was struggling to complete other puzzles (that I knew the solution to) simply due to room draws.
I wanted to love the game, but it held itself back on the RNG design. It can be so detrimental to the game that I wouldn’t recommend it to most people.
Check out Seance of Blake Manor, doesn’t have the rng
It’s funny, I literally downloaded that one last night.
I bought into the review hype, bought the game, then realized about two hours after the Steam refund window expired just how tedious this game felt to play.
I really wanted to like it, but it stopped being fun and started being so tedious that I uninstalled it.
I bought it ages ago but finally decided go give it a go. From the first day I could tell it wasn’t gonna be a game for me. Note-taking is basically mandatory, and it seems so easy just to get fucked out of a run by RNG.
Narrative seemed interesting but I feel like the whole “ability to decide what room you’re going into” thing should be weaved into the story off the bat.
Neat concept but not for me, but I think since I’ve owned it for so long I’m outside of the refund window.
Same. The game is fantastic but the RNG is only cool on paper and falls apart just a few hours into the game. The methods they give you to influence your luck are just not enough to do much at all.
It’s really frustrating when you are trying to do something but you constantly have to do something else because that’s what the game is giving you.
I cheated at the end and gave me infinite rerolls for rooms so I could create the layout I needed in that moment. Much better that way.
Doom dark ages. Just upgraded my computer, and I thought ‘hey, I really liked 2016 and eternal, this’ll be great, and it’s got great reviews’. Nah, the whole game just felt…okay. I might try it again at some point and mess with the difficulty settings, but I felt like I was forcing myself to play it the whole way through.
I’m grinding through this one now. The graphics are great, and the game does feel like a modern doom, but the fun does seem to be lacking.
I’ll finish it, but don’t think I’d replay it.
I personally didn’t love the atmosphere of this game. Didn’t feel very doom like. The gameplay mechanics are also different, but I got used to them. The game is turning more and more into a rhythm game like DDR or Guitar hero where you need to do the right attack at the right time depending on what enemy you’re dealing with.
Dungeons and Dragons 5e is less fun than 3.5e IMO.
There was more of a sense of character progression, and ability differentiation in 3.5e.
5e achieves balance by flattening the power curve.
For example, the attack bonus for a level 20 Fighter in 5e is just 4 points higher than it was at level 1 - same as a 5e Wizard. Both get +2 at lvl 1 and +6 at lvl 20
In 3.5e, a level 20 fighter’s attack bonus is 19 points higher than it was at level 1 (+1 to +20), but a wizard only gains half that much fighting prowess as they level up (+0 to +10).
All 5e characters are pretty much the same statistically & mechanically. Differentiation comes from role play, which is the least interesting part of the game for me.
I haven’t played any 3.5e proper, but I understand Pillars of Eternity 1 is largely based on it, and I’ve played a handful of the 2e games. I dig a lot of the changes in 5e. I wouldn’t say the power is so flat that the differentiation only comes down to role play; I’d say a lot of it comes from the apples and oranges comparisons between classes, like things beyond to-hit roles. Your fighter has no AoE attacks like the wizard has but has Second Wind and Action Surge, for instance. The advantage to flattening the differences a bit more is that your character’s role is less preordained (“you are playing class X, so you must be responsible for Y”) and that you are less hamstrung by the absence of one particular role, which scales better to small parties.
2024 is even worse. On top of that, they also stack extra abilities, and try to give everyone everything.
One of these days I should try Pathfinder
I liked 4e the best.
4e did some really cool stuff while also going a bit off the rails for me. I think overall I like 5E more, but we played a ton of 4e and I’ll always remember it fondly. I was really into the more defined roles, and how classes were a bit more self contained so they could just keep making more and more niche ones
I think this is one of the reasons why Pathfinder 2e has been doing so well.
It’s a middle ish ground and it feels good to progress.
My current issues with it are how underpowered the items are. So boring.
Heartbreaking that they decided static item attack rolls and DCs was a good idea. It’s my biggest gripe with the system. Some items, like the Holy Avenger, subvert this and are pretty good, but most items suuuuuck the instant you outlevel them. Like, Sparkblade is cool, who doesn’t like chain swordbeams? Anyone over level 4, aparrently, because every creature you come across has learned to dodge lightning from that sword in particular
3.5e being the best is an opinion I’ve heard for my entire life. I would say preferring 5e is a more unpopular opinion.
Differentiation comes from role play, which is the least interesting part of the game for me.
Can you explain why you would play a TTRPG if you’re not interested in role play? Seems like a battle sim like warhammer, or just a video game might be the thing you’re looking for.
As a DM, the cooperative story telling IS the interesting part. D&D has never been an airtight game system, it’s a bunch if hand waving to give just enough illusion of structure and randomness so you don’t feel like you’re just arbitrarily deciding everything yourselves. But at the end of the day, you are. The characters and story you’re left with is the only thing of value.
I started TTRPGs with Pathfinder (1e). Some people talk about it like some impossible thing to play. It does have a lot more detail than 5e, but it isn’t that bad. (I did play one character as a wrestler, who did grappling a lot, which is notoriously one of the most complex systems.)
5e sells itself as being simple, and it is in how little control it gives you. However, the rules are anything but simple. There’s so many contradictions and stipulations every player has to memorize. It’s a mess. For example, some spells can be used as bonus actions, but not if you’ve already cast a spell, except for some that can anyway. It’s stupid.
Pathfinder 2e seems to make things so much simpler for everything, while still giving players freedom. Actions are just actions. If you’ve got the points you can use them for anything. Movement, attacks, spells, etc. Pretty much everything just is what it says.
I finally have a computer that can run Cyberpunk 2077, but it is such a dull game.
You tried playing with mods though?
No, any recommendations?
I really liked and the story. But after taking a year break and then playing the dlc phantom liberty. I kinda was over it. Just felt like work. Not really fun.
So idk. Maybe you just have to be in the right mood for it.
LOL I could have told you that before you spent the money.
Thankfully there’s a lot of good games that really shine on high-end hardware. Like that Indiana Jones game and the Spider-Man games. Also you never have to worry about games being an unoptimized mess, when you can just brute force them with pure processing power.
Deus Ex Human Revolution and Mankind Divided do a similar cyberpunk vibe to Cyberpunk 2077 but with better gameplay and plot IMO.
HR is great.
MD is half a game, with disjointed quests due to it. It’s sorta funny how the developers made all the Sonic and Knuckles references…
Absolutely. The original Deus Ex is pretty excellent too. And the turn based Shadowrun games. It’d be cool if 2077 was better though, the tabletop game is sick.
Friend recommended one of the hitman games. But the steam port is so incredibly janky in regards to controller layout. And it was fucking made for consoles is what’s bonkers!!!
Huh what?
There’s a game series called “hitman”. A friend recommended one of the games. I installed it and had difficulty playing it because it was difficult to control the character. The game was made in an era when it needed to be released on consoles to be financially viable. If it is released on consoles, it follows that it needs to be made for people controlling the character with a “controller”. The steam deck is kinda set up as a “controller”.
Despite these two seemingly perfect intersections, the game does not play well on the steam deck.
Can you give me an example of what you found difficult? I’m unsure because, huh what?
They didn’t add controller support in the steam version so it’s more or less emulating the keyboard. I’m the top left corner it has “E”,“SPC”,& another key, and gives you a description of the action associated with those keys which change depending on the situation. Getting the rifle in the intro mission was a chore between picking up the case and having to choose it from the inventory to take it out, then trying to get into scoped mode because none of that is labeled on the action keys. Also having a joystick emulate a mouse comes with it’s own issues. It just wasn’t an enjoyable experience trying to pay it.
Are you playing the first Hitman game from the early 2000s by any chance? Because sounds like it. The new ones have full controller support, silly.
Blood money
Ah, Blood Money. Phenomenal game but old 🫤
That explains. What Hitman version are you referring to? You said Steam port but I own Hitman World of Assassination on Steam using an XBox controller, and I never thought the controls were poor. But you’re specifically talking about Steam Deck. I cannot comment on that
Blood money
I’ve never played a consoley Hitman nor tried a controller, but I loved the original hitman (silent assassin) and the original series sequels up till about Blood Money. I didnt enjoy Absolution, it’s too choreographed unlike the originals where you could actually be creative and kill people in a variety of ways.
Then got pretty confused when I realised they reset the numbering with “Hitman” and “Hitman 2” (why do games do this?) and just gave up at that point and haven’t tried them or anything newer
Life
Graphics are great. Hardware requirements are low, but there are bugs that accumulate with more play time. Learning curve is infinite and permadeath is only option despite a bunch of claims to mod/patch it. PVP is broken, constant spawn camping and pay to play behavior. Microtransactions are a pain. Huge variety of mission types, yet it still ends up feeling like a bunch of fetch quests sometimes. Side quests are the way to go, the main campaign is not super rewarding
Side quests are the way to go, the main campaign is not super rewarding
The worst part is that you’re forced to spend at least 1/3 of your time playing grinding out the main campaign. Then you are highly incentivised to spend another 1/3 of your time in game not playing due to the rest mechanic. That only leaves 1/3 of your time in game for any other tasks, including extra preparation for the main quest. Not to mention the fatigue system which often leaves you unable to do side quests when you have the opportunity.
I’m glad I didn’t roll any of the classes with extra lives, to be honest.
Yeah, mid characters except few…
Farthest Frontier.
I love city building games. They’re my genre of choice. This one is hyped up to 11 as this great agent based logistics chain focused city sim. It’s not. Like at all. The numbers are obfuscated to hell and back. It’s got the slowest tier one to tier 2 transition I’ve ever played in a game like this. Very little does what it’s reported to do. They added a useless tech tree to lock stuff up to get a sense of progression, when in reality it just adds a second layer of requirements and time to progress to the next stage of your city. They have a really frustrating combat system which is cool in thought, but poorly executed. The economy is fucked and barely makes any sense.
The most frustrating thing that’s the biggest deal breaker is that pops don’t move into the city upon building housing. You need extra people to fulfill basic laborer roles. I can fill up every job I’ve plopped and have 20 extra workers doing basic labor or nothing. Or I can have two extra workers and build more houses to increase the pop count. Problem is nobody moves in. One of the requirements to get to tier 3 is 200 pop. I can’t break the 64 barrier let alone 100 because for some awful reason the dev decided to use a desirability score and not move pops in upon building a house. I have a population cap of 140 people and there’s vacant houses everywhere. Yet shit don’t change. I don’t think peasants in the fucking 1400s gave a shit about market prices and luxury amenities when fucking bears and wolves attack every 5 minutes. Just move people in the houses when I build them.
The game is a looker. I’ll give it that. Everything else is frustratingly bad.
arc raiders
Do you have a general reason? Giving the name of the game doesn’t do much when i don’t know why you didn’t like it.
Cyberpunk 2077.
It’s okay, but it’s a far cry from giving me the feelings of a cyberpunk world in my opinion and I’m a massive fan of blade runner and the like.
Why am i spending so much time wandering at the street level where everywhere just looks and feels the same. Travelling is so boring.
And the voice acting of V (I played female) is so overreacted, it’s one of the cringiest performances in gaming, considering it’s meant to be all serious and whatnot.
Agreed. I have bounced off this game a few times for similar reasons. For a game that is about a cyberpunk future, it felt so much like a gta clone. Having played the ttrpgs, I think I just have a different version of the world in my head, and the games version just feels off.
Yeah ok im glad to hear someone say that about cyberpunk 2077. Its been only just ok, but I want to like it more, but I don’t so far lol
Yeah seriously, V gets so worked up over fucking everything and I just couldn’t give a fuck. Calm the fuck down and take your Xanax, V. She’s stressing me out over nothing.
After Jesse died my motivation to continue dropped off a cliff. All the other characters are so boring and uninteresting. I cringe everytime johnny silver hand shows up. Also the driving and gunplay feels really really bad. Its got skyrim-like clunkiness without the flexibility and interesting world to make it worth while.
Not to mention the bombardment of phone calls and messages while trying to "mourn’. Awful pacing.
Why am i spending so much time wandering at the street level where everywhere just looks and feels the same.
What game are you fucking playing?
“Looks and feels he same”!?
What are you even going on about? Every neighborhood, every nook and cranny, looks and feels different and has it’s own personality and story to tell!Night City is the real protagonist of the game! I could spend hours upon hours just walking those streets, experiencing the city (and have), and I’m far from the only one…
And the voice acting of V (I played female) is so overreacted, it’s one of the cringiest performances in gaming
I’m sorry, what? Cherami Leigh got a well deserved BAFTA nomination for that performance!
(Lost to Laura Bailey for her work as Abby on The Last of Us Part II.)What, were you playing with your eyes closed while listening to something else…?
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My problem with Cyberpunk is it feels like all style and no substance. Night City is probably the best looking city I’ve ever seen in a game. The world designers did a phenomenal job with the visuals and atmosphere.
But it just doesn’t feel like there’s enough to do in the city or ways to interact with it or the NPCs. There should be more buildings you can enter and more activities to do. For me that’s what sets GTA and Red Dead apart from Cyberpunk. They have much more to do when you’re not on missions.
The game is definitely too sparse and spread out. It should’ve taken more inspiration from the likes of yakuza than gta and made a smaller but more dense world to play in where every nook and cranny ACTUALLY meant something rather than giving the illusion of doing so.
I agree. It feels like it would have benefitted more from being a linear game than an open world game.
This is something that still disappoints me despite all the updates made to add immersion. The street food vendors just kind of hang out and stare at you. That and how every vendor interaction is just popping open their inventory and grabbing things.
I remember Postal 2 having a really clunky attempt at customer to vendor speech interactions where both were NPCs. Not as cool as a ridable metro system, but still.
They could have at least given us some:
“What news from the provinces?”
“I’ve heard others say the same”
“Be seeing you”
To be fair style over substance is one of cyberpunk’s (the style, not specifically the game) main design philosophies…
But yeah, sure, the game could stand some more fleshing up. Most games could.
That said, there’s a lot of stories going on in Night City that you won’t get through quests, but are told bit by bit through messages, notes, minor encounters, and environment design… more than in most similar games I’ve played.
Would it be nice to be able to enter every building, take a job at any random hot dog stand, ignore the quests and, I don’t know, infiltrate Biotechnica and leak all their ugly business to the world…? Sure, but that’s not something V would do (without getting paid), especially once they’re on a timer, the engine probably wouldn’t be able to support, and, most importantly, we’d still be waiting for the game to come out.
To me every nook and cranny just looks bland with nothing to do there. Everywhere just had the same sidewalks and railings. There’s no way i could ever navigate that game without waypoints.
And with the acting the emphasis she puts on certain words in a sentence just don’t match the situation and the others she’s talking to, and it feels like she swaps between extreme emotions on the same dialogue and it’s like tonal whiplash to me. There was no nuance to lay in between, and nothing to unpack for the listener. You know when she’s angry because she has her 110% angry voice on and so on.
Unless the situation is heightened and dire, it just never fit in my opinion. Her performance fits a stage play more than what’s meant to be an immersive video game in my opinion.
Jackie’s and Keanu’s voice acting though was stellar.
I picked up Vampire Survivors, played one round, and was like yeah I think I’m done here.
I don’t know how I managed to have gone through the game as long as I have. I got it for free when it was a giveaway on Epic. I feel that’s exactly the right price because really, it’s just an almost do-nothing but move slightly and just pick options kind of game. Got boring fast.
It started being really ridiculous when I got one character, a skeleton that threw bones, up to the point where all I see were just numbers, gems and other flying things from the abilities I picked. It just got comically stupid but still boring at the same time.
This game’s entire premise, was that it’s supposed to give you feel-good moments without having spending money like you normally would on mobile games. It behaves like a mobile game without MTX. But I think its problem is that it retains the other problems that mobile gaming has than just MTX, such as time-wasting, cheating you of your dopamine and all that.
Try out Magic Survival, the (way better) game VS was copied of
I picked it up and thought “this is so stupid,” right before spending many hours playing it.
















