Have to agree about six. The classic D&D videogames didn’t choose a party size of 6 by accident in their designs.
That being said, the push towards four instead definitely started in 3.0’s playtesting, on the assumption that parties would have one of each basic archetype (warrior, rogue, arcane caster, divine caster) for some reason. It probably also had a lot to do with how scheduling a dedicated table becomes exponentially more difficult with each added player.
Have to agree about six. The classic D&D videogames didn’t choose a party size of 6 by accident in their designs.
That being said, the push towards four instead definitely started in 3.0’s playtesting, on the assumption that parties would have one of each basic archetype (warrior, rogue, arcane caster, divine caster) for some reason. It probably also had a lot to do with how scheduling a dedicated table becomes exponentially more difficult with each added player.
we often did not have six but it was not uncommon to have 3 players playing two characters and a gamemaster.