copacetic@discuss.tchncs.de to rpg@ttrpg.networkEnglish · 3 days agoAn epic Classic Traveller campaign of 17 players all at once? (And easier to run than a table of 4)mythicmountainsrpg.substack.comexternal-linkmessage-square8fedilinkarrow-up122arrow-down11cross-posted to: Traveller@ttrpg.network
arrow-up121arrow-down1external-linkAn epic Classic Traveller campaign of 17 players all at once? (And easier to run than a table of 4)mythicmountainsrpg.substack.comcopacetic@discuss.tchncs.de to rpg@ttrpg.networkEnglish · 3 days agomessage-square8fedilinkcross-posted to: Traveller@ttrpg.network
minus-squarecopacetic@discuss.tchncs.deOPlinkfedilinkEnglisharrow-up1·2 days agoI have read stories that D&D in the 70s it was normal to have groups of 10-20 people. There were player roles like “mappers” for drawing the map. There was a “caller” who summarized the player moves for the GM.
minus-squareDavel23@fedia.iolinkfedilinkarrow-up1·2 days agoD&D in the '70s was more like a strategy wargame than a TTRPG as we know them now.
I have read stories that D&D in the 70s it was normal to have groups of 10-20 people. There were player roles like “mappers” for drawing the map. There was a “caller” who summarized the player moves for the GM.
D&D in the '70s was more like a strategy wargame than a TTRPG as we know them now.