Stolen from a thread on the other place. I thought it was very interesting. How do you feel about cyberpunk compared to paranormal 30s New York as a theme?
It’s crazy to see how much the visuals changed to fit the aesthetic. Like Vindicta at 1:56 was apparently a moth girl with glowing hair, and dynamo at 2:10 looks to be a japanese robot. It’s really cool that Valve shared this.
I think the new aesthetic is honestly a lot better and sets it apart from other games. The cyberpunk/neon future aesthetic is kind of overdone at this point. Neon Prime looked more like Overwatch or The Finals.
That said the environment in deadlock is kind of dull compared to this. Too brown and grey with little variety. It’s probably among the biggest complaints so I hope it changes a bit as development continues.
It’s crazy to see how much the visuals changed to fit the aesthetic. Like Vindicta at 1:56 was apparently a moth girl with glowing hair, and dynamo at 2:10 looks to be a japanese robot.
Several of the characters (Yamato, Grey Talon, Bebop) are confirmed to be on the docket for redesign, as they’re still Neon Prime leftovers. I think McGinnis is also, but no redesign has been announced so far I think.
It’s really cool that Valve shared this.
One of the devs (Yoshi) is very active on the Discord, and has been refreshingly open with the community.
That said the environment in deadlock is kind of dull compared to this. Too brown and grey with little variety. It’s probably among the biggest complaints so I hope it changes a bit as development continues.
Yeah, the environment is still mostly placeholder I think. The muted greys and browns does make target acquisition easier, though. I’d expect more attention to be put into it eventually. I hope each lane gets its own visual identity so you can know where you are at all times.
The cyberpunk/neon future aesthetic is kind of overdone at this point. Neon Prime looked more like Overwatch or The Finals.
I’m definitely biased on this. I’ve never played Overwatch, and have never heard of The Finals. The old aesthetic reminds me of GiTS or the futuristic level in one of the TimeSplitters series.
I don’t think the map is anywhere near done. They’re likely still working out the geometry so it feels like almost no work has gone into fleshing out detail.
The bases especially look like they are just one step up from untextured testing levels.
I wish they kept that aesthetic, I do prefer it to the current. I absolutely love Ghost in the Shell though, so definitely biased lol.
This makes me really excited for what the map might eventually look like.
It’s pretty clear it’s unfinished compared to this.