• makeshiftreaper@lemmy.world
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    1 day ago

    If you’re high enough level to have pissed off a Marut that is 100% your fault and you deserve the consequences of your actions

  • rainwall@piefed.social
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    24 hours ago

    For the others that didnt know what a Marut is:

    Marut. The nigh-unstoppable inevitables serve a singular purpose: they enforce contracts forged in the Hall of Concordance in the city of Sigil. Primus, the leader of the modrons, created maruts and other inevitables to bring order to dealings between planar folk. Many creatures, including yugoloths, will enter into a contract with inevitables if asked.

    Cosmic Enforcers. The Hall of Concordance is an embassy of pure law in Sigil, the City of Doors. In the hall, two parties who agree to mutual terms—and who pay the requisite gold to the Kolyarut, a mechanical engine of absolute jurisprudence—can have their contract chiseled onto a sheet of gold that is placed in the chest of a marut. From that moment until the contract is fulfilled, the marut is bound to enforce its terms and to punish any party who breaks them. A marut resorts to lethal force only when a contract calls for it, when the contract is fully broken, or when the marut is attacked.

    Word Is Law. Inevitables care nothing for the spirit of an agreement, only the letter. A marut enforces what is written, not what was meant by or supposed to be understood from the writing. The Kolyarut rejects contracts that contain vague, contradictory, or unenforceable terms. Beyond that, it doesn’t care whether both parties understand what they’re agreeing to. A small army of solicitors waits outside the Hall of Concordance, eager to sell their expertise in the crafting or vetting of contracts.

    Constructed Nature. A marut doesn’t require air, food, drink, or sleep.

    Actions

    Multiattack. The marut makes two slam attacks.

    Unerring Slam. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller.

    Blazing Edict (Recharge 5–6). Arcane energy emanates from the marut’s chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be stunned until the end of the marut’s next turn.

    Justify. The marut targets up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 20 Charisma saving throw or be teleported to a teleportation circle in the Hall of Concordance in Sigil. A target fails automatically if it is incapacitated. If either target is teleported in this way, the marut teleports with it to the circle.

    After teleporting in this way, the marut can’t use this action again until it finishes a short or long rest.

    • MonkeMischief@lemmy.today
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      23 hours ago

      This sounds like a good way to have multiple sessions of players playing lawyer and looking for the most ridiculous loopholes LOL. Take a shot every time a PC interjects with “WELL, technically…!”

      It sounds like it could be really satisfying but REALLY complicated setting up a plot involving a contract with these things hahaha.

      But I suppose they don’t have to be a source of lawyer drama at all. They’re a great tool for the DM to say “I prepped this quest arc and you agreed to it so you’re damn well going to do it or else!” Lol

      What a fascinating concept though. Woe betide the party who doesn’t read the entire contract!

      • jjjalljs@ttrpg.network
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        21 hours ago

        I always wanted to get one of my lawyer friends to play a devil in a DND game I ran. Just have him write the worst contracts for the players that are more air tight than I can come up with.