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Cake day: July 3rd, 2023

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  • I used a lot of mods, but I don’t remember all of them right now

    “Natural growth and decay” I think was the one I got for stats, because I didn’t want to deal with the original’s insane leveling system. It was pretty good, but had some bugs. Once you got money to pay for training, the wheels fell off because you could rocket up all your skills and stats.

    Once you have the skills for Frenzy100 and a spear, you can get unlimited money by taking out the guards that carry ebony weapons. Ok, that kind of wackiness is a little charming.

    I also got a mod so NPCs had more money, because hitting every merchant in town and advancing time so they refresh is really tedious.

    Oh, and I got one so Magicka regenerates, because constantly sleeping or chugging potions is tedious.

    And one so you can have up to 12 marks saved.

    If you have any recs let me know







  • This is a time of political crisis. The US government is upending decades of alliances and economics. The right wing is globally on the rise, and that means people’s lives are in danger. The environment is becoming more unpredictable and less supportive for humanity.

    There’s a lot of important political shit to talk about. If we were living in a boring utopia, there’d be less, probably.

    Also, what do you even consider “political”? Some people will tell you that a story about a man and a woman getting married isn’t political, but a story about two men getting married is. That’s a really low quality analysis there.






  • I think “what’s good for me right now” is fundamental to the right wing viewset. Hypocrisy isn’t a factor because that doesn’t typically intersect with “is this good for me right now?”

    You can point out they said X and now they say Not-X, but that’s going to be as effective as someone telling you that your math is wrong because yesterday you were wearing green and today you’re wearing brown. it’s just a non-sequitur to them.


  • The idea that players all make their characters in isolation and just show up on session 0 with them sounds like such a recipe for disaster. I know it can work sometimes, much like “just grab four things from the fridge and throw them into the soup” can work sometimes. But sometimes you get like gummy bear pizza bites with shrimp and mayo topping.

    I think a lot of games that came after D&D figured out solutions to common problems, but D&D insists on staying kind of archaic.


  • Reminds me of my first big success at work. There was a weekly report that people wanted generated - it showed how much like each operator had done, how much each warehouse had shipped, how many orders we lost from stock issues, etc. it was a low tech company, so they had someone going through the limited UI, looking up each thing one at a time, copying it into excel, and making the report that way. It took hours, and was error prone from stuff like mis-pasting or accidentally skipping a user.

    Took a look at it and was like you could definitely automate this. Used some very primitive scripting to pull all the info out of the system’s UI and dump it into a TSV. Took like a couple minutes to run it, import into excel, and add the colors. But it was super janky because it was manipulating the UI like a user instead of, like, directly querying whatever underlying data store it was running on.

    Still, management was impressed. I later learned no one actually looked at the report most weeks, so that took some of the wind out of my sails.




  • jjjalljs@ttrpg.networktomemes@lemmy.worldNOT THE CHICKEN
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    2 days ago

    You know, I replayed it recently (with OpenMW) and for 2002 yes, but by more modern standards not really, not for me. The leveling system is really bad. The combat system is an awful mix of dice rolls and action, where neither is satisfying. Movement is glacial and it takes a long time to either level speed or get mark/recall. NPC interaction is minimal.

    It certainly has a lot of cool stuff in it. Spellcrafting is cool (if janky). Enchanting was like spellcrafting, but better. Alchemy can get bonkers. The world is huge, and because it was less level-scaling and procedural-generation you sometimes could find really interesting things. Like breaking into a room in the fighter’s guild and finding a full set of glass armor. Super cool. Of course, the illusion of a believable world immediately shatters when you walk right out wearing the stolen armor and no one reacts.

    So, yes and no. Amazing, for 2002. But also kind of limited, and sometimes kind of bad, and they haven’t really reached new heights in the past 23+ years. All of their games handle stealth badly. They all handle damage badly. There’s just not two decades of improvement by them.