Controllers are fine to use with PC. Certain control schemes and game genres just play better on it. But if I see someone using a controller on an FPS I’m mocking as their aim assist kills me before I can even ADS.
I mean I’m sure its not in all games, but I have been seeing it in more AAA FPS games on pc. They have some sort of slight aim assist software to help with the drunken pirate effect of looking with a joystick.
Calling it “slight” is being generous. Lots of competitive games have almost GTA-level aim assist. There’s nothing inherently wrong with that but it does rub me the wrong way when the controller and keyboard players can end up in the same lobbies, as mouse aiming and controllers aim assists usually play very differently and thus rewards different skills.
I could also probably yap for a while about why I think these differences killed the “old” movement shooters (e.g Quake) and gave rise to CoD’s style of movement shooter
Aim assist just lowers the sensitivity when you are aiming on an enemy. Games now have auto aim (called aim assist for some reason) that aim for you, snap on and follow the player around without even giving more input.
Nowadays “aim assist” is just the name given to the whole suite of controller aim assistances. At least at the studios I worked at. It includes:
Snap : “snapping” the aim to the closest target. For an easy example, it’s typically very strong in Rockstar games, where you trigger it by simply pressing the aim button
Tracking : automatically tracks moving targets, if the player is aiming at them (again with a Rockstar games example: this is what happens after the “snap” when you just hold the aim button)
Head/weakpoint assist : reduces sensitivity when aiming at/around heads (or other weak spots).
These terms are just the ones I use personally, but at least none of my colleagues seemed to think they were too vague or misleading. There are also a lot of other mechanisms but these are the main ones. But I think you’re right in saying that the dramatic snapping assist most games have nowadays have made the head assist mechanism almost redundant (though it is still present in many games, where it can come in handy for minute adjustments after the snap)
Yeah, it’s ridiculous now. I think it was a combination of trying to give less skilled players more of a chance and trying to give any controller user a chance versus keyboard and mouse, with the crossplay craze. Ended up being a disaster, it’s hard to take it away too, because people are used to it.
Depends on the game. Call of Duty aim assist was so crazy (since MW2019) that when they finally nerfed it in Black Ops 7, big name CDL players literally couldn’t aim for their first 5 games or so. And right now a bunch of console players think it’s trash because they can’t aim OR abuse the omega sweaty movement that was in BO6 previously (they barely nerfed the slide).
This is resulting in me noticing that while a lot of people still rush there’s a ton of players who now literally pre ADS everything like they are playing MWII (2022). It’s extremely annoying.
Controllers are fine to use with PC. Certain control schemes and game genres just play better on it. But if I see someone using a controller on an FPS I’m mocking as their aim assist kills me before I can even ADS.
People use aim assist when using a controllers on an FPS?
I always thought aim assist made aiming more difficult. No wonder I’ve sucked at FPS games.
I mean I’m sure its not in all games, but I have been seeing it in more AAA FPS games on pc. They have some sort of slight aim assist software to help with the drunken pirate effect of looking with a joystick.
Calling it “slight” is being generous. Lots of competitive games have almost GTA-level aim assist. There’s nothing inherently wrong with that but it does rub me the wrong way when the controller and keyboard players can end up in the same lobbies, as mouse aiming and controllers aim assists usually play very differently and thus rewards different skills.
I could also probably yap for a while about why I think these differences killed the “old” movement shooters (e.g Quake) and gave rise to CoD’s style of movement shooter
Video games like Apex Legends and The Finals have included aim assist for controller players on PC
There’s a reason so many apex pros switched to controller
Aim assist just lowers the sensitivity when you are aiming on an enemy. Games now have auto aim (called aim assist for some reason) that aim for you, snap on and follow the player around without even giving more input.
Nowadays “aim assist” is just the name given to the whole suite of controller aim assistances. At least at the studios I worked at. It includes:
These terms are just the ones I use personally, but at least none of my colleagues seemed to think they were too vague or misleading. There are also a lot of other mechanisms but these are the main ones. But I think you’re right in saying that the dramatic snapping assist most games have nowadays have made the head assist mechanism almost redundant (though it is still present in many games, where it can come in handy for minute adjustments after the snap)
Yeah, it’s ridiculous now. I think it was a combination of trying to give less skilled players more of a chance and trying to give any controller user a chance versus keyboard and mouse, with the crossplay craze. Ended up being a disaster, it’s hard to take it away too, because people are used to it.
Depends on the game. Call of Duty aim assist was so crazy (since MW2019) that when they finally nerfed it in Black Ops 7, big name CDL players literally couldn’t aim for their first 5 games or so. And right now a bunch of console players think it’s trash because they can’t aim OR abuse the omega sweaty movement that was in BO6 previously (they barely nerfed the slide).
This is resulting in me noticing that while a lot of people still rush there’s a ton of players who now literally pre ADS everything like they are playing MWII (2022). It’s extremely annoying.