• rockerface 🇺🇦@lemm.ee
    link
    fedilink
    English
    arrow-up
    17
    arrow-down
    1
    ·
    17 hours ago

    For mechanically difficult games, definitely agree. Celeste is an example I usually bring up - it’s a platformer that can get pretty tough at times, especially in the after-story optional levels. But it also has one of the most flexible and useful accessibility modes I’ve ever seen. It allows you to adjust basically every aspect of the game a player might struggle with (game speed, additional jumps, timed mechanics, you name it). And the game itself is very good as well.

    • moonlight@fedia.io
      link
      fedilink
      arrow-up
      8
      arrow-down
      1
      ·
      16 hours ago

      It also has a different sort of difficulty. It’s all in bite size chunks, and you can try again immediately. It never feels punishing in the way Souls games do.