• PunchingWood@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 month ago

    Perhaps they need to stop nerfing stuff nobody asked to get nerfed. The flamethrower was fun to use, but it was also necessary because of the broken amount of charger spawns that made it a vital weapon in battling these.

    It’s not a competitive game, there should be no need to nerf stuff unless it’s broken beyond comprehension. In this case the charger spawns were utterly broken in many difficulties and missions, but instead they chose to “fix” the weapon instead of the spawns.

    • bouh@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      1 month ago

      It’s not a competitive game, so why do people feel the need to play the highest difficulty if they can’t deal with an enemy you learn in d4 mission?

      There is no broken amount of chargers. There are people incapable of dealing with them, which makes situations degenerate into chaos, which is exactly the point of this kind of enemy.

      • PunchingWood@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        1 month ago

        This is not a difficulty level thing, it’s a broken feature thing.

        It also wasn’t consistent every mission. I did level 9 all the time and sometimes it was easy as fuck with next to no spawns, and other missions we had 10+ chargers (I’m not kidding) and bile titans on top at the same time during extraction.

        It was physically not possible that the four of us could spawn in enough anti-heavy weapons to deal with all of them while trying to stick around the extraction area. Even despite the fact that we were all equipped to deal with these enemy types.

        Which is when it stops being a skill issue and just becomes a broken game issue. Devs have already changed how enemy spawns work in this game multiple times, and admitted that it hasn’t worked as it should’ve before.

        • smoothbrain coldtakes@lemmy.ca
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 month ago

          Tentacles make it worse. I’ve just been juggled by them for like 30 seconds or more at a time. If you get hit by one and ragdoll into another, you just bounce around until the game decides you’re allowed to play it again.

          When those things spawn on the extract, it gets 10x more difficult, even on top of bile titans and chargers.

        • bouh@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          arrow-down
          1
          ·
          1 month ago

          Different things will affect your feeling : different missions have different enemy distribution for one, and biome and modifiers will make a massive difference in difficulty. I am also comfident sometimes MO planets have increased difficulty too.

          And again, you don’t need anti heavy to kill a charger. Shoot the yellow part of the tail and even a primary can do it.

          What you’re telling me here is that you weren’t coordinated with your team and not even trying to help eachother. Or that you were all clueless about how to kill a charger without AT weaponry.

          If this is really the clueless part, this is very sad tbh.

          • PunchingWood@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 month ago

            No need to explain the game to me. Me and my team got our fair share of hours in it.

            I also remember the time where high difficulty missions didn’t have dozens of behemoth chargers and bile titans spawn literally on top of me at the extraction zone.

            But feel free to keep excusing bad game design that even the devs admitted isn’t enjoyable nor working as intended, while they keep nerfing fun weapons in their non-competitive game instead.

  • jet@hackertalks.com
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 month ago

    Nerfing flame weapons then releasing a war bond with only flame weapons has to be the worst marketing move ever.

    Even if the nerfing is totally fine, the messaging is awful, hey we just made this stuff worse come buy it from us now.

    • bouh@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 month ago

      It’s not marketing that they fail, it’s communication. They should tell ahead of time which weapons are on their watch list, so it doesn’t seem like it falls from nowhere.

  • NeryK@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 month ago

    Large swings of the nerf bat will always be met with equivalent backlash and negative feedback tends to overshadow the positive.

    They acknowledged that they should not nerf the fun stuff and proceed carefully with balance going forward, and then deliver this update. On the one hand the nerf to the incendiary breaker is small enough and feels fair, on the other the complete neutering of the flamethrower feels like taking away our toy entirely.

    • Klordok@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 month ago

      I’ve been happy with the update, but I also rarely use the flamethrower or incendiary breaker. I normally play on 7s and my friends that use the incendiary said they are mostly fine in groups, but soloing objectives is harder.

      The flamethrower change made chargers harder… But I prefer rocket pods for them anyway.

    • smoothbrain coldtakes@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 month ago

      I have to respectfully disagree. I think that the breaker nerf was massive. I don’t find it fair at all. They should have nerfed the outgoing damage rather than make it impossible to actually use as a primary. 4 mags is functionally nothing. My friends run supply backpacks pretty often and I just kept hearing a chorus of “damn, you’re out of ammo again?”

      I switched to the Slugger and it’s just a better weapon all-around, even with the changes. The recoil is heavy but the armor pen is choice against everything. Mag size is fine, single reload is great because you can’t fuck that up, and when it hits you feel the punch.

      Flamethrower nerf is a huge travesty. Makes me really upset overall. It was the only tool consistently good at clearing chargers.

      • Altima NEO@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 month ago

        Same. I’m finding myself constantly out of ammo having to use my secondary a lot and running out of ammo there too, as I wait for a resupply.

        They mentioned they mostly do their testing at difficulty 5, which is nothing.

        • smoothbrain coldtakes@lemmy.ca
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          1 month ago

          I tuned into the live stream the other day to get the orange armor and it was massively painful watching the devs play the game worse than your friends. Watching them try to deal with chargers by mag dumping them in the head was kind of infuriating. Apparently the “peel the leg” meta is not obvious? They said something about thinking the easiest way to kill a charger was to attack the head, which is for sure not the case.

  • wise_pancake@lemmy.ca
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 month ago

    The nerfs don’t bother me at all, and I like all the things they added.

    It seems clear to me though that they need some sort of community beta testing group to vet their changes, and they need to space those changes out better.

    The flamethrower nerf is what people are actually mad about, and that ruined a huge release of new enemies and then also the release of the new war bond with fire weapons.

    Those all should have been released one a week or something to keep momentum up.

    • smoothbrain coldtakes@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 month ago

      They mentioned they might be making community testing servers. I think that would make all the difference.

      It also doesn’t help that they apparently test on level 5 and a lot of us are playing 6-10.

    • Telodzrum@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 month ago

      The flamethrower is still bonkers good, even against chargers. The community (really just the main subreddit) is just toxic af, reactive, misinformed, and educated only by what someone else on YT or Twitch tells them.

      The takes over there have me legitimately questioning if any of them actually play the game and at what difficulty.

      • wise_pancake@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 month ago

        I do agree that the main sub on Reddit is pretty toxic.

        It’s okay to be upset, but I think people want to be upset about something, and have been stewing in this too much that they’ve least perspective that this is v a small studio game they paid half the price of a AAA for.