It wouldn’t be such a big deal if instead they adjusted the heavy count.
I didn’t only pick flamethrower because it’s fun, but also because it felt like it was necessary. I had a bunch of rounds where we ended up with constant spawning of chargers at extraction, at some point it went over 10+ at the same time. It just wasn’t doable without a reliable weapon such as a flamethrower.
Also it’s quite annoying that they keep nerfing popular weapons instead of just making other weapons more viable and interesting.
I agree on every point but the last: they fixed the Spear and (afaik) the HMG - both of which are viable, at least against bots IME; they buffed the POS and one of the turrets, and some things I’ve never used so idr&idc.
Not that I think having popular weapons nerfed feels nice nor is it always necessary, but every now and then they do buff unpopular things to make them (closer to being) viable.
It wouldn’t be such a big deal if instead they adjusted the heavy count.
I didn’t only pick flamethrower because it’s fun, but also because it felt like it was necessary. I had a bunch of rounds where we ended up with constant spawning of chargers at extraction, at some point it went over 10+ at the same time. It just wasn’t doable without a reliable weapon such as a flamethrower.
Also it’s quite annoying that they keep nerfing popular weapons instead of just making other weapons more viable and interesting.
I agree on every point but the last: they fixed the Spear and (afaik) the HMG - both of which are viable, at least against bots IME; they buffed the POS and one of the turrets, and some things I’ve never used so idr&idc.
Not that I think having popular weapons nerfed feels nice nor is it always necessary, but every now and then they do buff unpopular things to make them (closer to being) viable.