Fuck no. I don’t want to go back to downtown DC and its maps that were smaller than fucking 1v1 quake area maps.
I mean, some of that is also the time. Fallout 3 was done in 2008. That’s almost twenty years back. Say a typical computer that it might be played on then was maybe three years old? You can only fit so much in both VRAM and main memory on a computer from 21 years back.
Like, one popular mod for Skyrim I recall merged city areas with the outside, surrounding areas. Bethesda split them up back in the day to keep resource requirements down, but today, that’s an optimization that you don’t really need. You can just throw hardware at the problem.
I mean, some of that is also the time. Fallout 3 was done in 2008. That’s almost twenty years back. Say a typical computer that it might be played on then was maybe three years old? You can only fit so much in both VRAM and main memory on a computer from 21 years back.
I mean, some of that is also the time. Fallout 3 was done in 2008. That’s almost twenty years back. Say a typical computer that it might be played on then was maybe three years old? You can only fit so much in both VRAM and main memory on a computer from 21 years back.
Like, one popular mod for Skyrim I recall merged city areas with the outside, surrounding areas. Bethesda split them up back in the day to keep resource requirements down, but today, that’s an optimization that you don’t really need. You can just throw hardware at the problem.
fair point
You’re making me feel so old with regards to how you’re downplaying computing capabilities back then.
Fallout 3 was not a graphically impressive game when it was new. Compared to games several years old its maps were small and pokey.
The limiting factor was only hardware in as much as their tech was and still is horrendously inefficient.