Agent_Karyo@piefed.worldM to Fallout@lemmy.worldEnglish · 2 months agoFallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: 'Start adding things like drivable cars, maybe even metro systems like what we built'www.pcgamer.comexternal-linkmessage-square19fedilinkarrow-up139arrow-down11
arrow-up138arrow-down1external-linkFallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: 'Start adding things like drivable cars, maybe even metro systems like what we built'www.pcgamer.comAgent_Karyo@piefed.worldM to Fallout@lemmy.worldEnglish · 2 months agomessage-square19fedilink
minus-squareBigBananaDealer@lemmy.worldlinkfedilinkEnglisharrow-up2·2 months agoand it was 2007 they couldnt load DC as a whole without the game crashing and burning
minus-squareA_Random_Idiot@lemmy.worldlinkfedilinkEnglisharrow-up1·1 month agoWasnt there some deleted areas that made the area not flow so logically so made it harder to navigate?
minus-squareVerilyFemme@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up5·2 months agoExactly. Basically every limited world design choice in RPGs is due to console limitations. We all remember the Cyberpunk 2077 launch as a lesson of what happens when you don’t limit yourself.
and it was 2007 they couldnt load DC as a whole without the game crashing and burning
Wasnt there some deleted areas that made the area not flow so logically so made it harder to navigate?
Exactly. Basically every limited world design choice in RPGs is due to console limitations. We all remember the Cyberpunk 2077 launch as a lesson of what happens when you don’t limit yourself.