They need to ditch the Creation Engine, if only because it’s clear that it can’t actually handle modern open world gaming. Hard loading screens necessary for every building are a deal breaker now. If the engine could work without them, they would have used Starfield and the advantages of a brand new IP without legacy baggage to showcase that.
And I say that as a fan of Fallout, Elder Scrolls, and even Starfield. The Creation engine clearly shows that it’s 2 decades old and it constantly reminds you of that every time you try to go anywhere.
UE5 isn’t the issue there, it’s devs not making attempts at optimization. UE5 can run extremely well. Clair Obscur, Satisfactory, and Split Fiction are all well optimized UE5 games for instance. Most devs/publishers won’t allow the time to optimize to achieve that though.
They need to ditch the Creation Engine, if only because it’s clear that it can’t actually handle modern open world gaming. Hard loading screens necessary for every building are a deal breaker now. If the engine could work without them, they would have used Starfield and the advantages of a brand new IP without legacy baggage to showcase that.
And I say that as a fan of Fallout, Elder Scrolls, and even Starfield. The Creation engine clearly shows that it’s 2 decades old and it constantly reminds you of that every time you try to go anywhere.
Just don’t replace it with Unreal engine.
I’m tired of Unreal 5 games not looking much different than others, but running at 1/5th the FPS.
UE5 isn’t the issue there, it’s devs not making attempts at optimization. UE5 can run extremely well. Clair Obscur, Satisfactory, and Split Fiction are all well optimized UE5 games for instance. Most devs/publishers won’t allow the time to optimize to achieve that though.