A WARNING: Tunic is extremely spoiler-sensitive, and it’s also very good. I recommend not reading much about it if you’re interested.

Anyway, Tunic. Cool game that I played a couple of years ago. I was surprised to see several near-explicit Dark Souls references in it (the tearstone rings and bells of awakening, particularly) beyond just the more obvious gameplay similarities. Anyone else here tried it out?

  • CreamyJalapenoSauce@piefed.social
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    2 days ago

    I don’t think Tunic should have been a souls-like. I saw the first trailer for it and fell in love. I was so excited for a Zelda-like game but the moment I realized it had a campfire system, I lost interest. Honestly, I felt a little led on.

    I was ready for puzzles, exploring, items, and maybe a little sword swinging Link to the Past style, but by the second boss I turned on assist mode options because the combat was between me and the parts of the game I wanted to play. Deciphering the manual is a lot of fun, learning the game’s secrets is A LOT of fun, the bosses were arguably fun, but just walking around dealing with open world enemies? It wasn’t for me.

    I’ve 100%'d Elden Ring. I’m going back through the Dark Souls series. I enjoy souls-likes, but this was a mashup that made both halves worse.

    • Skua@kbin.earthOP
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      2 days ago

      Totally fair! I personally enjoyed the combination, but that’s always going to be a subjective thing. I think you’re right that it doesn’t initially present itself as being Soulsy though, I was quite surprised to start noticing the similarities

      • CreamyJalapenoSauce@piefed.social
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        1 day ago

        At its core is some unique game design that made me figure out a way to get over its problems rather than give it up entirely. If the devs didn’t add Celeste-style accessibility options I probably would have binned it.