A WARNING: Tunic is extremely spoiler-sensitive, and it’s also very good. I recommend not reading much about it if you’re interested.
Anyway, Tunic. Cool game that I played a couple of years ago. I was surprised to see several near-explicit Dark Souls references in it (the tearstone rings and bells of awakening, particularly) beyond just the more obvious gameplay similarities. Anyone else here tried it out?
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It goes on sale for half off pretty often. You should be safe if you specifically look for a spoiler free review or a “first 10 minutes” gameplay.
I thought it was just ok. Unlocking the manual pages and translations felt tedious.
Tunic is an amazing game. Definitely go in blind as much of the fun is discovering all of the secrets in the game, many of which are hidden in plain sight. The use of the old school game manual is chef’s kiss for both creativity and nostalgia and remains a constantly important tool. I don’t think i technically 100%'d all of the hidden stuff but I was really close.
I’m just now discovering it!
I love Tunic, but I try to somewhat keep it to myself to not be annoying. It’s so good though.
The souls-like challenge of Tunic isn’t the combat (except maybe the final boss) but the puzzles. Translating the runes without relying on the internet was gnar.
Also the only game I have gone from start to finish using the “keep yourself at super low health and use the RTSR to boost your damage” type build. Because that made it super easy.
I did the same thing with the puzzles, but I never managed to translate the runes. Getting the secret fairies and the mountain door felt like satisfying conclusions for me, and after taking a brief look at the hints to start on the translation I decided that I had done what I was going to do here
It was only upon looking it up later that I learned that the runes weren’t even the last code to solve
I don’t think Tunic should have been a souls-like. I saw the first trailer for it and fell in love. I was so excited for a Zelda-like game but the moment I realized it had a campfire system, I lost interest. Honestly, I felt a little led on.
I was ready for puzzles, exploring, items, and maybe a little sword swinging Link to the Past style, but by the second boss I turned on assist mode options because the combat was between me and the parts of the game I wanted to play. Deciphering the manual is a lot of fun, learning the game’s secrets is A LOT of fun, the bosses were arguably fun, but just walking around dealing with open world enemies? It wasn’t for me.
I’ve 100%'d Elden Ring. I’m going back through the Dark Souls series. I enjoy souls-likes, but this was a mashup that made both halves worse.
Totally fair! I personally enjoyed the combination, but that’s always going to be a subjective thing. I think you’re right that it doesn’t initially present itself as being Soulsy though, I was quite surprised to start noticing the similarities
At its core is some unique game design that made me figure out a way to get over its problems rather than give it up entirely. If the devs didn’t add Celeste-style accessibility options I probably would have binned it.
I definitely felt misled by the trailer.
Tunic is great. I’m not a souls like game player at all.
I recommend it but I dunno if its a strong souls like as much as it is a nostalgic experience.
Tunic is a very good game. Recently played it. Although some of the puzzles /secrets I would have never found if I didn’t look them up. Still have no idea how to find some of the other trophies 😅
I think its more Zelda-like then souls-like
To be fair, Dark Souls itself does draw a fair bit from Zelda and its like. The plot themes of Tunic felt very specifically Souls-adjacent to me, though - a seemingly weak but indomitable protagonist facing off against the decaying remnants of a collapsed golden age, gradually finding out that it’s part of a seemingly everlasting cycle, and the lore being revealed only through fragmentary text found throughout the world.






