Simple, straightforward mechanics that get progressively more complex and intricate, raising the difficulty while training the player to approach the game from new angles and perspectives
Confusing and obscured mechanics (often riddled with bugs) that often require a user to have specialty controllers or exceptionally high speed internet to participate in competitively.
There are two types of games:
Another type is games that start off as the first type but then turn into fucking hell with no warning. Nuclear Throne, I’m looking at YOU!