I mean… pull down, like, move the mouse back, toward you, down.
I personally don’t find it annoying at all, I find the near total lack of it very annoying.
Without it, being able to control recoil is no longer an actual skill that differentiates players.
I do see how this doesn’t jive well with more casual shooters, and … you can probably tell I prefer more complex and challenging gameplay, more detailed realism that serves a purpose.
But yes, modelling the gun as an element of the 3D space you are in does apply to literally any firearm.
Its why, IRL, there are different kinds of stances and aiming styles, especially so for pistols.
Yeah, most games don’t model this at all, some have a system where if you get close to a wall, your gun will change anims into some kind of state to indicate you’re too close, push it up against you or overhead or something.
Scroll down?
With a mouse wheel?
No.
I mean… pull down, like, move the mouse back, toward you, down.
I personally don’t find it annoying at all, I find the near total lack of it very annoying.
Without it, being able to control recoil is no longer an actual skill that differentiates players.
I do see how this doesn’t jive well with more casual shooters, and … you can probably tell I prefer more complex and challenging gameplay, more detailed realism that serves a purpose.
But yes, modelling the gun as an element of the 3D space you are in does apply to literally any firearm.
Its why, IRL, there are different kinds of stances and aiming styles, especially so for pistols.
Yeah, most games don’t model this at all, some have a system where if you get close to a wall, your gun will change anims into some kind of state to indicate you’re too close, push it up against you or overhead or something.