Agent_Karyo@piefed.worldM to Fallout@lemmy.worldEnglish · 3 months agoFallout 4 was "missing something" at first, but lead dev says Todd Howard helped confirm "there should be this overriding sense of paranoia" so players "don't know who to trust"www.gamesradar.comexternal-linkmessage-square42fedilinkarrow-up168arrow-down15file-text
arrow-up163arrow-down1external-linkFallout 4 was "missing something" at first, but lead dev says Todd Howard helped confirm "there should be this overriding sense of paranoia" so players "don't know who to trust"www.gamesradar.comAgent_Karyo@piefed.worldM to Fallout@lemmy.worldEnglish · 3 months agomessage-square42fedilinkfile-text
minus-squareHonytawk@discuss.tchncs.delinkfedilinkEnglisharrow-up10arrow-down4·edit-23 months agoIf you save-scum then that is on you for not knowing how to play a role-playing-game. Making non-optimal choices is part of the gameplay to weave better stories.
minus-squareundrwater@lemmy.worldlinkfedilinkEnglisharrow-up3·3 months ago“save scum” is a new term for me. Is it similar to “save spamming”?
minus-squareFlamekebab@piefed.sociallinkfedilinkEnglisharrow-up7·3 months agoReloading saves until you get the outcome you’re after.
minus-squarejtrek@startrek.websitelinkfedilinkEnglisharrow-up5arrow-down6·3 months agoThe game is designed around save scumming. There’s no mechanism to follow dying or failure. There are instant death scenarios. It’s not a good game.
minus-squareBradleyUffner@lemmy.worldlinkfedilinkEnglisharrow-up6·3 months ago There are instant death scenarios. Ahh yes, dying because you walked up to a car incorrectly and the physics glitched out. Good times!
minus-squarefunkless_eck@sh.itjust.workslinkfedilinkEnglisharrow-up3·3 months agocar, bucket, pebble…
If you save-scum then that is on you for not knowing how to play a role-playing-game.
Making non-optimal choices is part of the gameplay to weave better stories.
“save scum” is a new term for me. Is it similar to “save spamming”?
Reloading saves until you get the outcome you’re after.
The game is designed around save scumming. There’s no mechanism to follow dying or failure. There are instant death scenarios. It’s not a good game.
Ahh yes, dying because you walked up to a car incorrectly and the physics glitched out. Good times!
car, bucket, pebble…