Agent_Karyo@piefed.worldM to Fallout@lemmy.worldEnglish · 3 months agoFallout 4 was "missing something" at first, but lead dev says Todd Howard helped confirm "there should be this overriding sense of paranoia" so players "don't know who to trust"www.gamesradar.comexternal-linkmessage-square42fedilinkarrow-up168arrow-down15file-text
arrow-up163arrow-down1external-linkFallout 4 was "missing something" at first, but lead dev says Todd Howard helped confirm "there should be this overriding sense of paranoia" so players "don't know who to trust"www.gamesradar.comAgent_Karyo@piefed.worldM to Fallout@lemmy.worldEnglish · 3 months agomessage-square42fedilinkfile-text
minus-squareFlamekebab@piefed.sociallinkfedilinkEnglisharrow-up2·3 months agoI prefer the mostly serious tone of the first two games. It makes the goofy elements contrast much better. If it’s all goofy I don’t really think the jokes land - kinda like in Borderlands.
I prefer the mostly serious tone of the first two games. It makes the goofy elements contrast much better. If it’s all goofy I don’t really think the jokes land - kinda like in Borderlands.