They seem so popular, dozens of games coming out, and reviews often positive.
But
When I see “Roguelike” I imagine a game that’s too small to be a real game, so they made it so you can never win and just have to keep trying and you’ll get a decent number of hours out of it. With just enough progression each time that you start to believe it’s possible you’ll get somewhere meaningful.
When I see “Souls-like” I think of a game where the difficulty is only there to give people with too much time on their hands a sense of superiority.
I have roughly a thousand games in my various libraries and I have never played a game in either of these genres.
I feel fine being so unreasonable about this.


Personally, I prefer games that are 3D. The old school style graphics of “roguelike” 2D side scrolling games feels outdated.
I don’t like playing “souls-like” games either. I used to play much harder games when I had all the time in the world to play as a child. But as a working adult, I don’t have such luxury anymore. I still prefer some challenges but i don’t want to crank it up to “souls” difficulty, or even to arcade games difficulty.