They seem so popular, dozens of games coming out, and reviews often positive.
But
When I see “Roguelike” I imagine a game that’s too small to be a real game, so they made it so you can never win and just have to keep trying and you’ll get a decent number of hours out of it. With just enough progression each time that you start to believe it’s possible you’ll get somewhere meaningful.
When I see “Souls-like” I think of a game where the difficulty is only there to give people with too much time on their hands a sense of superiority.
I have roughly a thousand games in my various libraries and I have never played a game in either of these genres.
I feel fine being so unreasonable about this.


Same here. I grew up on artificially difficult games along with other old millennials. I want a game that respects my time and gives me a sense of progression.
Real life is hard enough. I don’t need more frustration added to a hobby that’s supposed to be fun.
Its a fair point.
Gotta ask what we wanna get out of gaming.
Relaxing? Achievement? Challenge?
Probably looking to get what you’re missing elsewhere in life.
When I was a younger man, it was about getting new experiences. Now it’s about chilling at the end of the day.
Most of the time when I’m gaming I’m either tired or drinking, not a good fit for the tough games!