• ulterno@programming.dev
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        3 months ago

        Just move far enough to get it out of draw distance and it will move eventually.
        I should be fine when the positions are recalculated when you come back next.

        • FooBarrington@lemmy.world
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          3 months ago

          Easiest solution is a Schrödinger pistol. Since they are still counted as separate entities, each will collapse the wave function individually, so ~half the instances will take off running. Repeat as needed until none overlap.