Personally I dislike it very much. It take feel of achievement. Why even bother with gaining experience if it makes enemies stronger?

  • sheogorath@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    12 days ago

    What CRPGs have level scaling? I think almost every CRPG that I played doesn’t have any level scaling.

    • Quetzalcutlass@lemmy.world
      link
      fedilink
      English
      arrow-up
      18
      ·
      edit-2
      12 days ago

      The Elder Scrolls, infamously. Since they are open-world games, they use heavy level scaling so you can explore wherever you want from the very beginning.

      It was alright in Morrowind. There, your level just controlled which enemies appeared, so you wouldn’t encounter high-tier daedra in the overworld until your level was in the teens and you actually stood a chance.

      Oblivion utterly fucked it up by having everything scale to your level. You could revisit the starting area and a normal bandit would be wearing a full set of magical heavy plate worth tens of thousands of gold while demanding you hand over twenty coins to pass. Combine that with a weird player leveling system that punished you for picking non-combat skills or leveling up as soon as you could, and people loathed Oblivion’s leveling mechanics.

      Skyrim’s scaling was somewhere in the middle, which lead to combat being inoffensively bland the whole way through.

        • Quetzalcutlass@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          ·
          12 days ago

          It’s in a weird halfway position, though it’s less cRPG and more action RPG with each iteration. The character creation in Daggerfall wouldn’t be out of place in a tabletop game.

          • ZeroHora@lemmy.ml
            link
            fedilink
            English
            arrow-up
            4
            ·
            12 days ago

            Fair enough, morrowind had some things of a CRPG like a chance of miss your hit, both TES and Fallout became less CRPG

    • Poopfeast420@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      7
      ·
      edit-2
      12 days ago

      The only one I know that might fit the bill (not really) is Pillars 1. When you’ve done a lot of the side content, you’ll be overleveled, and in the final act the game asks you if enemies should get scaled to your level, so there’s still a challenge. But that’s still optional and you’re not forced to do it.