• slazer2au@lemmy.world
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    2 months ago

    They don’t.

    They are under so much pressure to have scrum meetings that they have to sacrifice development time in order for the scrum master to keep his meeting KPI on target.

    • Geth@lemmy.dbzer0.com
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      2 months ago

      What even is this? There’s no such thing as meeting KPIs in any agile framework.

      And Scrum does allow for long meeting in case of extreme situations but any self respecting team will not take more than 10% of their total time out of a sprint for this.

    • AnExerciseInFalling@programming.dev
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      2 months ago

      I still think material design 1 (which came out in 2014) is good, which focused on clarity with limited space. The problem started with material design 2 in 2018, which pushed for increased whitespace and homogeny in design. (And Microsoft’s Metro… shudder)

      Material design 1 balanced clean and readable while maintaining depth (trying to emulate 3d space by “stacking cards of content” with shadows). But since most of MD1 was guidelines instead of, like, actual components developers could use, it was a double edged sword of forcing people to be a little creative in making their own UIs but cumbersome because you had to make it all yourself

      Material design 2 tried to “fix” this by making everything simpler and shipping a ton of premade components that developers could just slap together and call it a day. Good for speeding up development, unfortunate because everything now looks the same. It’s also because of this that material design started to “break containment” and appear all over desktop applications/websites. It’s never good when a mobile design language is applied to the larger desktop space

      That’s why I really don’t mind seeing material design 1 on either mobile or desktop, because it was designed to use space efficiently and interestingly. Material design 2 on the other hand favors whitespace and speed to the detriment of us all

    • Jesus_666@lemmy.world
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      2 months ago

      I’d say that Microsoft’s Fluent design language is even worse. Material at least tries to use rounded shapes and animations; Fluent has been pretending that monocolored rectangles are interesting since 2010. And it has been consistently wrong.

  • stupidcasey@lemmy.world
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    2 months ago

    Cool designs are harder to scale to your 4K needs, we can scale the game itself because it is rendered or in other terms mathematically defined, it is easy to scale you essentially just times each vector by the scale you want, but with raster images such as in textures your only option is to increase the detail or take a better picture, now the UI if it was a raster image even a 4K one the size would be negligible compared to the size of the textures so that obviously isn’t the problem the problem is creating a new UI for every single possible type of resolution and aspect ratio, if size was the only factor this still wouldn’t be a problem but remember we are talking about scaling and scaling a raster image is much harder to do without losing detail or stretching it out so instead we use svg(scalable vector graphics) which are mathematically defined just like the game itself, now the question was why do we like boring UI? So why can’t we just make an SVG more appealing, well some shapes simply don’t lend themselves to proper scaling, infact anything that isn’t symmetrical will be distorted in one way or another, this greatly limits our design choices unless we want to stick to one aspect ratio. Otherwise mathematically defining a shape is simply a lot harder and more time consuming than drawing an image especially since the player usually just wants it out of his way so he can play the game.

  • SkunkWorkz@lemmy.world
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    2 months ago

    It’s because studios have UX designers nowadays. Which they didn’t had 15 years ago. Some UX designers optimize the game to the dumbest play testers, or they can’t read between the lines of the play test results. Play testers say they don’t understand the UI and the UX developer interprets as UI needs to be simpler.

  • Kaboom@reddthat.com
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    2 months ago

    Cuz most modern UIs are actually web uis in disguise, and it’s easier to modify a standard progress bar than to make a new one.