• markovs_gun@lemmy.world
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    6 个月前

    Make a shit river that keeps them all too sick to travel. I’m not kidding. Have all the sewage dump into a canal that runs through the poor industrial district and fill it with coal power plants and landfills. You can also put only one road going in and out, and make it very difficult to get to the rich part of town from the poor part. You can also make people even more sick by having a special water system only for the poor district that just sucks in the shit water from the rich district and discharges it back into the same canal. Now of course, this will make people extremely sick so you need a lot of hospitals in the poor district but unfortunately you can’t make them cause massive medical debt that make people more tied to their jobs.

  • JackbyDev@programming.dev
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    6 个月前

    In CS1 you can still grow the economy with industry and offices. Various typess of industry need various types of education. Idk about CS2 though.

  • Godric@lemmy.world
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    6 个月前

    Immigration, duh! You get uneducated immigrants to do those jobs, over time they become educated, so you get more immigrants. At the end of the day, you have a vibrant city with more workers for every job, and better food besides.

  • Zenith@lemm.ee
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    6 个月前

    The way Cities Skyline saved this was by making unions and a policy called “smart industry” because it was a real problem

  • atomicbocks@sh.itjust.works
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    6 个月前

    The game actually has a solution for this, it’s what the district option labeled “Schools Out” is for. It will prevent people in that district from pursuing education beyond high school.

    • Trainguyrom@reddthat.com
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      6 个月前

      Also the high tech industry is useful for your highly educated cims while still satisfying industrial needs

    • NielsBohron@lemmy.world
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      6 个月前

      IRL, this is why conservatives are working so hard to turn community colleges into vocational schools as opposed to low-cost ways to transfer to 4-year schools.

      History and systemic racism did a great job of making sure that going straight from HS to 4-year schools is only possible if you come from privilege (for the most part), and community colleges fought back to give all people access to traditional college education. So now, conservatives are trying to incentivize CC’s turning into vocational schools while pushing to cut their funding at every opportunity.

      Source: I teach in a CC and have watched all sorts of right-wing talking points get pushed onto us under the guise of student success. Turns out, forcing unprepared students to leave cutting funding to their community college if they don’t finish fast enough is not really about student success; it’s about limiting their options. edit: they’re not truly forcing them to leave, just penalizing colleges if it takes students more than 3 years to transfer and trying to make it illegal to offer foundational math/English courses

        • NielsBohron@lemmy.world
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          6 个月前

          not often enough. It’s funny though, Community definitely nails a lot of aspects of community college life.

  • OhStopYellingAtMe@lemmy.world
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    6 个月前

    The board game Monopoly was designed to mock landlords and call out the greed and cruelty inherent in the real estate market.
    Has Cities Skylines inadvertently done the same?

    • Trainguyrom@reddthat.com
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      6 个月前

      Cities Skylines is the first domino on the new boom of people caring about city planning, walkability, public transit, micro-mobility, etc.

      People build extremely dense cities then go “wait but traffic” dig into how to fix it and ultimately end up building far less car dependency into their cities as the easiest solution

            • Lv_InSaNe_vL@lemmy.world
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              6 个月前

              Call of duty: first person shooter

              Doom 1993: first person shooter

              They are essentially the same game!

            • Trainguyrom@reddthat.com
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              6 个月前

              The big difference between any Sim City game and Cities Skylines is Cities Skylines has an extremely in-depth traffic simulation that actually punishes bad road design and encourages non-car modes of transit. Meanwhile Sim City always made nods to traffic, it never bothered with actual per person routing where you can focus on tweaking a single intersection for hours trying to get it to flow nicely

              • sheogorath@lemmy.world
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                6 个月前

                One thing SimCity (except 2013) has is much better city management system. In C:S it feels almost trivial compared to SimCity.

            • Gerudo@lemm.ee
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              6 个月前

              Same genre for sure, totally different game in how it functions. It’s like saying Quake is the same as Call of Duty because you shoot things.

      • EldritchFemininity@lemmy.blahaj.zone
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        6 个月前

        Also the first step in realizing that suburbs will strangle your city and its economy due to the low density (and therefore lower tax revenue), high traffic demands, and high service costs compared to more dense parts of the city.

      • atomicbocks@sh.itjust.works
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        6 个月前

        The people who made Cities: Skylines previously made a public transit business game series called Cities in Motion. Skylines was started from that point design wise, so it makes sense that it’s a transit heavy game.

        • Trainguyrom@reddthat.com
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          6 个月前

          I actually had played Cities in Motion and Cities in Motion II before Cities Skylines was released. The first Cities in Motion is actually really well done, the second one feels too much like a city builder that doesn’t want to be a city builder

    • JackbyDev@programming.dev
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      6 个月前

      I think there is a NIMBY policy that encourages people to use less public transit. Idk about the sequel.

    • ameancow@lemmy.world
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      Buying video games from big corporations IS a mechanic for funding right-wing populism, but every time you say that in a public space people who are defensive about their vidya games get reaaallllly touchy.

      edit: even funnier than I expected, ya’ll didn’t even read “big corporation” and your eyes fixed on “video games” and we’re at the same level of discourse as when you say to some chud “that’s some toxic kinds of masculinity” and they say “masculinity isn’t toxic!!” I hope you’re proud of yourselves.

  • Sciaphobia@sh.itjust.works
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    6 个月前

    Kinda reminds me of a thought I had in Factorio. I was flame throwering trees to get then the hell out of my way, and I thought that this was a little on the nose about how manufacturing might actually work - fuck the environment it’s keeping me from growing my factory!

    • frezik@midwest.social
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      Oh, yeah, once you break down everything happening in Factorio or Satisfactory, it’s pretty quickly apparent that you’re the bad guy in this story. I often hum “Paved Paradise, put up a parking lot” while playing them.

      • jballs@sh.itjust.works
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        6 个月前

        I’my first playthrough of Satisfactory, I was like “I’m gonna leave these trees up to not completely ruin this area and make things look nice.” After a few playthroughs I was full on “is it faster to use explosive rebar or cluster bombs to remove the trees?”

      • SippyCup@feddit.nl
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        6 个月前

        Similar experience in Dyson sphere program. By the time you’re advanced enough to build a Dyson sphere, you’ve likely paved over the oceans and destroyed all the trees. The resources of the planet are completely tapped dry and you’re bringing in raw materials from all over the galaxy to continue building the Dyson sphere, and killing the local inhabitants of most systems to do it.

        • dangling_cat@lemmy.blahaj.zone
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          6 个月前

          And the endgame literally gives us a glimpse of what a type 2+ civilization would do: your planet has iron, so your entire planet’s mission is to produce iron plates. We will destroy all terrain and life to put as many conveyor belts and smelters as possible. Nothing else matters.

          • SippyCup@feddit.nl
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            6 个月前

            Your planet has iron and stone, so you will make reinforced concrete so that we may more efficiently exploit other planets. And when you’re out of the resources we need we will leave you barren and forgotten.

    • balsoft@lemmy.ml
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      6 个月前

      Isn’t colonialism sucking the between-the-lines premise of Factorio? You arrive on a new planet which already has a local population. You start collecting resources, building factories&shit there, polluting the hell out of the air around you. Locals get pissed and start attacking you, you kill them without ever considering them sentient beings. At some point, you also kinda have to also reduce everything and everyone within the range of your artillery to ashes - even before they become hostile. In the process you keep polluting the air until it is black with soot, destroy entire ecosystems for land or resources, turn water into sludge. The only thing missing to make it more realistic is enslaving the locals to work for you. It’s really grim if you think about the gameplay that way.

      • cout970@programming.dev
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        6 个月前

        In the Space Age DLC you literally have to enslave the biters, they produce eggs that you need to advance in the science tree.

        • balsoft@lemmy.ml
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          Ah cool. Horrifying, but cool in a meta way, as in it just proves my point. I stopped playing way before the DLC because it was too difficult for me already :)