Make a shit river that keeps them all too sick to travel. I’m not kidding. Have all the sewage dump into a canal that runs through the poor industrial district and fill it with coal power plants and landfills. You can also put only one road going in and out, and make it very difficult to get to the rich part of town from the poor part. You can also make people even more sick by having a special water system only for the poor district that just sucks in the shit water from the rich district and discharges it back into the same canal. Now of course, this will make people extremely sick so you need a lot of hospitals in the poor district but unfortunately you can’t make them cause massive medical debt that make people more tied to their jobs.
“in this video essay I will describe the pervasive conditions in our current society and their roots…”
You mean how Qatar did to their guest workers when they built the 2022 Football Stadiums?
In CS1 you can still grow the economy with industry and offices. Various typess of industry need various types of education. Idk about CS2 though.
Have you tried creating a drug epidemic?
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Read a newspaper
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Do that
This slaps
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Get off of Lemmy Trump, you’re drunk
But that’s a reddit screenshot.
Yea I saw that after my bad joke, but I’m lazy so I’ll take my punishment
Fuck Reddit and Fuck Spez.
Immigration, duh! You get uneducated immigrants to do those jobs, over time they become educated, so you get more immigrants. At the end of the day, you have a vibrant city with more workers for every job, and better food besides.
The way Cities Skyline saved this was by making unions and a policy called “smart industry” because it was a real problem
Read The Power Broker
The game actually has a solution for this, it’s what the district option labeled “Schools Out” is for. It will prevent people in that district from pursuing education beyond high school.
Also the high tech industry is useful for your highly educated cims while still satisfying industrial needs
IRL, this is why conservatives are working so hard to turn community colleges into vocational schools as opposed to low-cost ways to transfer to 4-year schools.
History and systemic racism did a great job of making sure that going straight from HS to 4-year schools is only possible if you come from privilege (for the most part), and community colleges fought back to give all people access to traditional college education. So now, conservatives are trying to incentivize CC’s turning into vocational schools while pushing to cut their funding at every opportunity.
Source: I teach in a CC and have watched all sorts of right-wing talking points get pushed onto us under the guise of student success. Turns out,
forcing unprepared students to leavecutting funding to their community college if they don’t finish fast enough is not really about student success; it’s about limiting their options. edit: they’re not truly forcing them to leave, just penalizing colleges if it takes students more than 3 years to transfer and trying to make it illegal to offer foundational math/English coursesHow often did your community college hold paintball competitions?
not often enough. It’s funny though, Community definitely nails a lot of aspects of community college life.
Is this skylines 2? I don’t remember having demographic issues in my skylines cities.
The board game Monopoly was designed to mock landlords and call out the greed and cruelty inherent in the real estate market.
Has Cities Skylines inadvertently done the same?to clarify: the game monopoly plagiarized was created to mock landlords (the game in question is The Landlord’s Game)
It’s so annoying that this incorrect fact is repeated so much. Thank you for correcting it.
Cities Skylines is the first domino on the new boom of people caring about city planning, walkability, public transit, micro-mobility, etc.
People build extremely dense cities then go “wait but traffic” dig into how to fix it and ultimately end up building far less car dependency into their cities as the easiest solution
SimCity was released in 1989. It’s essentially the same game as Cities Skylines.
Absolutely isn’t the same.
SimCity: open-ended city building game.
Cities Skylines: open-ended city building game.
Call of duty: first person shooter
Doom 1993: first person shooter
They are essentially the same game!
The big difference between any Sim City game and Cities Skylines is Cities Skylines has an extremely in-depth traffic simulation that actually punishes bad road design and encourages non-car modes of transit. Meanwhile Sim City always made nods to traffic, it never bothered with actual per person routing where you can focus on tweaking a single intersection for hours trying to get it to flow nicely
One thing SimCity (except 2013) has is much better city management system. In C:S it feels almost trivial compared to SimCity.
Honestly I kinda prefer that. I always found SimCity too difficult to progress in for my taste
You can see design evolution. It wouldn’t be too hard to describe C:S as Sim City 5.
Same genre for sure, totally different game in how it functions. It’s like saying Quake is the same as Call of Duty because you shoot things.
C:S had a lot of similarities to the Sim City that was released as its contemporary.
Also the first step in realizing that suburbs will strangle your city and its economy due to the low density (and therefore lower tax revenue), high traffic demands, and high service costs compared to more dense parts of the city.
If only they have Afterdark, plaza, and park life build into the base game.
The people who made Cities: Skylines previously made a public transit business game series called Cities in Motion. Skylines was started from that point design wise, so it makes sense that it’s a transit heavy game.
And Cities: Skylines succeeded because EA shit the bed with SimCity.
I actually had played Cities in Motion and Cities in Motion II before Cities Skylines was released. The first Cities in Motion is actually really well done, the second one feels too much like a city builder that doesn’t want to be a city builder
Is there a game mechanic for funding right-wing populism and making the rejection of education a badge of belonging?
I think there is a NIMBY policy that encourages people to use less public transit. Idk about the sequel.
Buying video games from big corporations IS a mechanic for funding right-wing populism, but every time you say that in a public space people who are defensive about their vidya games get reaaallllly touchy.
edit: even funnier than I expected, ya’ll didn’t even read “big corporation” and your eyes fixed on “video games” and we’re at the same level of discourse as when you say to some chud “that’s some toxic kinds of masculinity” and they say “masculinity isn’t toxic!!” I hope you’re proud of yourselves.
Yeah, fluff me for wanting to experience non-traditional forms of art, right? I should just be cultured and go to a museum or a gallery. Oh look: https://www.sifter.com.au/post/hollow-knight-silksong-will-be-playable-at-acmi-game-worlds-exhibit-in-melbourne
Was Hollow Knight published by a big corporation?
You’re an unpleasant person.
Sorry I made you feel a moment of discomfort as you realized what I’m actually talking about and how you’re just so ready to fight someone online that you jump on a bandwagon of aggression against others because it’s fun and makes you no different than the people you claim to despise in other contexts.
Pro-tip, If you retreat to deeper and smaller social bubbles you can avoid ANY unpleasant interactions at all.
Yea wow, you’re doing a great job of proving my point! Look at you go! So talented!! Woah!
I feel like you’re not handling any of this well, I’m blocking you for our shared interests in having a better day.
>misses the joke >complains about other people >gets downvotesIt would have been easier to just say:
“That’s coming with the update that adds Call of Duty and Fortnite into the game.”
Kinda reminds me of a thought I had in Factorio. I was flame throwering trees to get then the hell out of my way, and I thought that this was a little on the nose about how manufacturing might actually work - fuck the environment it’s keeping me from growing my factory!
Oh, yeah, once you break down everything happening in Factorio or Satisfactory, it’s pretty quickly apparent that you’re the bad guy in this story. I often hum “Paved Paradise, put up a parking lot” while playing them.
I’my first playthrough of Satisfactory, I was like “I’m gonna leave these trees up to not completely ruin this area and make things look nice.” After a few playthroughs I was full on “is it faster to use explosive rebar or cluster bombs to remove the trees?”
Similar experience in Dyson sphere program. By the time you’re advanced enough to build a Dyson sphere, you’ve likely paved over the oceans and destroyed all the trees. The resources of the planet are completely tapped dry and you’re bringing in raw materials from all over the galaxy to continue building the Dyson sphere, and killing the local inhabitants of most systems to do it.
And the endgame literally gives us a glimpse of what a type 2+ civilization would do: your planet has iron, so your entire planet’s mission is to produce iron plates. We will destroy all terrain and life to put as many conveyor belts and smelters as possible. Nothing else matters.
And we’ll use the remains of your planet to build a giant planet killing machine.
Your planet has iron and stone, so you will make reinforced concrete so that we may more efficiently exploit other planets. And when you’re out of the resources we need we will leave you barren and forgotten.
It’s pretty explicit. The local aliens attack you when aggravated by the pollution from your factory.
Isn’t colonialism sucking the between-the-lines premise of Factorio? You arrive on a new planet which already has a local population. You start collecting resources, building factories&shit there, polluting the hell out of the air around you. Locals get pissed and start attacking you, you kill them without ever considering them sentient beings. At some point, you also kinda have to also reduce everything and everyone within the range of your artillery to ashes - even before they become hostile. In the process you keep polluting the air until it is black with soot, destroy entire ecosystems for land or resources, turn water into sludge. The only thing missing to make it more realistic is enslaving the locals to work for you. It’s really grim if you think about the gameplay that way.
In the Space Age DLC you literally have to enslave the biters, they produce eggs that you need to advance in the science tree.
Ah cool. Horrifying, but cool in a meta way, as in it just proves my point. I stopped playing way before the DLC because it was too difficult for me already :)













