I went through the Denfami interview, it’s excellent. (Their long-form interviews always are.)
Interresting, i would even say it’s not that important, at that time, to run a game on 60fps that is turn based to tactical games. But i always like if a director of a game is able to create exactly that game he wants. And it turned out good.
I had people in another post telling me that 60fps didn’t exist until the PS2 (3?) or something, lol
Did they never play old games that played as fast as the CPU would go? Forget 60, you could get into the hundreds going from 1Mhz to 8Mhz.
Lol. Before 3D consoles, if a game ran less than 60 FPS (or 50 in Europe), it would literally run slower because the game logic was tied to the framerate and consoles didn’t have a framebuffer.