Ashtear@lemmy.zip to World of JRPGs@lemmy.zipEnglish · 6 months agoThe original Final Fantasy Tactics was built around one non-negotiable requirement: 60 fpsautomaton-media.comexternal-linkmessage-square4fedilinkarrow-up129arrow-down12file-text
arrow-up127arrow-down1external-linkThe original Final Fantasy Tactics was built around one non-negotiable requirement: 60 fpsautomaton-media.comAshtear@lemmy.zip to World of JRPGs@lemmy.zipEnglish · 6 months agomessage-square4fedilinkfile-text
minus-squareotp@sh.itjust.workslinkfedilinkEnglisharrow-up8·6 months agoI had people in another post telling me that 60fps didn’t exist until the PS2 (3?) or something, lol
minus-squareAlexstarfire@lemmy.worldlinkfedilinkEnglisharrow-up5·6 months agoDid they never play old games that played as fast as the CPU would go? Forget 60, you could get into the hundreds going from 1Mhz to 8Mhz.
minus-squareDefault Username@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up7·edit-26 months agoLol. Before 3D consoles, if a game ran less than 60 FPS (or 50 in Europe), it would literally run slower because the game logic was tied to the framerate and consoles didn’t have a framebuffer.
I had people in another post telling me that 60fps didn’t exist until the PS2 (3?) or something, lol
Did they never play old games that played as fast as the CPU would go? Forget 60, you could get into the hundreds going from 1Mhz to 8Mhz.
Lol. Before 3D consoles, if a game ran less than 60 FPS (or 50 in Europe), it would literally run slower because the game logic was tied to the framerate and consoles didn’t have a framebuffer.