The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

Definitely one of the most innovative controllers ever made.

And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

  • missingno@fedia.io
    link
    fedilink
    arrow-up
    164
    arrow-down
    3
    ·
    5 months ago

    No d-pad is an instant dealbreaker.

    Edit: Y’know what I’ll properly expand on this. The Steam Controller failed because it tried to replace vital functionality people expect from a controller. The Steam Deck learned from this mistake and just supplemented that functionality.

    TBH, the way I see it, the Steam Controller was designed for games I don’t want to play on controller, while being bad for games I do want to play on controller.

    • Goodeye8@piefed.social
      link
      fedilink
      English
      arrow-up
      5
      ·
      5 months ago

      Honestly, IMO the lack of D-pad was less of an issue than the lack of a second analog stick. The lack of a second stick made the controller almost impossible to use in any game that was designed with 2 sticks in mind. For example Nier Automata 9S hacking minigame was a horrible experience with the Steam controller.

      • dualpad@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 months ago

        One tip that could make twin stick experience better on the touchpads is to bring down the range where the joystick does max output. That makes it much more responsive over default where twin joysticks do not need small granular movement. Ramblecan has video covering it. https://www.youtube.com/watch?v=LXC2f_dD0g0

        • sugar_in_your_tea@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          5 months ago

          Yeah, I consider them “better guys,” since they’re better than their competitors. I say this because:

          • they firmly support Linux, which was my platform of choice before Steam came to it
          • they have useful Greeks features like Steam input
          • they have a good refund policy
        • GeneralEmergency@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          5 months ago

          I was being sarcastic.

          Valve are monopolistic, popularised micro transactions, directly profit from loot boxes and gambling.

          If gamers weren’t so brainwashed and Stockholmed syndromed they would realise that.

          • otp@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            2
            ·
            5 months ago

            Definitely needed the /s there. I’m sure you saw the 3 or so other comments who were explaining why Valve are good guys, lol

        • FlexibleToast@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          5 months ago

          Because they’ve been good guys so far. They made PC gaming so much easier and have pushed linux into the mainstream.

    • acosmichippo@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 months ago

      agreed to all of the above. I also found the texture on the trackpads to be quite irritating after a while.

    • A Wild Mimic appears!@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      4
      ·
      5 months ago

      I agree that not including the D-Pad was a bad move, but if you play games that use the d-pad just for functions like map or switching of equipment, there was the option to use the trackpad like a weapon wheel where you could define i think 8 functions with OSD, and using one of the back buttons made that 16 functions you could define freely - you could replace the hotkeys of a game that used half the keyboard with this thing lol

        • A Wild Mimic appears!@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          5 months ago

          i know that it’s configured as a D-pad by default, but it’s missing haptic feedback - there’s not enough of an indicator where on the touchpad your finger rests, and if you lose the central position, have fun finding it again without looking. i often tried it. but it’s simply inadequate as a D-pad.

    • atomicpoet@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      34
      ·
      5 months ago

      That’s the key. If you’re wanting to play something like Street Fighter VI, the Steam controller probably won’t fly.

      But because I wanted to play Dungeon Siege on my TV, it works far better than a traditional controller ever could.

      For the Steam controller to work for you, you have to come in with the mentality of it replacing a keyboard-and-mouse.

    • TheEntity@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      5 months ago

      That last paragraph is on point. That’s why I have two controllers at my desk, one regular and one Steam Controller! I love playing casual Civilization or XCOM on it and it’s surprisingly great with some FromSoftware games, especially Sekiro (for no reason in particular, it just felt good and the touchpad worked without any issues).

        • Nalivai@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          3
          ·
          5 months ago

          The left touch zone is pressable, and four zones are four separate buttons. It’s a bit less convenient to use than a regular d-pad, it’s bigger and you need to reach slightly further, but other than that it works.

            • Nalivai@discuss.tchncs.de
              link
              fedilink
              English
              arrow-up
              4
              ·
              5 months ago

              It’s actually the other way around, it’s a big d-pad with touchpad capabilities plastered over it. It’s the same physical mechanism as a d-pad, 4-way button, it’s just big.

              • jeeva@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                5 months ago

                If you don’t count arbitrary clusters of buttons as a d-pad, I think this is an invalid comparison.

                Do you count, e.g., the A/B/X/Y buttons as a d-pad?

                • Nalivai@discuss.tchncs.de
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  5 months ago

                  D-pad for me, functionally, is a 4 directional buttons clustered together, oriented along the X-Y axis. To conserve parts, it’s quite often made not as 4 buttons but as a combined shifter, because you realistically wouldn’t be pressing the opposite buttons at the same time.
                  The left track area on the steam controller is that. The buttons are fuzed together (which is normal for D-pad) and big and harder to tell apart (which is less normal)

    • dualpad@lemmy.zip
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      1
      ·
      5 months ago

      It didn’t fail because of a lack of a dpad but because of lack of two joysticks, but I’m glad the controller exists because I came to absolutely love the dual touchpads. And I wouldn’t trade the left touchpad a dpad, since I like using it for movement.

      I wouldn’t trade the right touchpad for a joystick either, since I like using it to do quick 180s, quick swap between 5-10 inputs to bypass reloading in games like Doom Eternal by setting a dpad modeshift on a click, and touch activate gyro all on one touchpad.

      Will probably be the last controller of its kind but I’m glad at least one did get made, since otherwise I’d still just be using a xbox or playstation controller like I did before getting Steam Controller.

      • sugar_in_your_tea@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        4
        ·
        5 months ago

        Exactly, I’d rather lose a D-Pad than a joystick, and the Steam Controller lost both. That’s why my Steam Controller sits on my desk largely unused, while my PS4 controller gets all the love (I prefer XBox controllers, but PS4 has better Linux support).

        I’d love to see the Steam Deck controller be made standalone, it’s super comfy and preserves both joysticks and the d-pad while having useful trackpads.

        • dualpad@lemmy.zip
          link
          fedilink
          English
          arrow-up
          3
          ·
          edit-2
          5 months ago

          Sad thing is for me I don’t find the touchpads on the Deck useful, since unlike most users of the Deck I want to use them for movement and camera and quick input switching. And I haven’t found the Deck touchpads good for primary use in place of joysticks, so I end up ignoring the touchpads on the Deck for the joysticks despite using my Steam Controller for most games on the desktop.

            • dualpad@lemmy.zip
              link
              fedilink
              English
              arrow-up
              3
              ·
              edit-2
              5 months ago

              I’m a controller player so it might be why I warmed up to it when it first came out, since I went from using Xbox controller on the PC to being blown away by touchpads moving as fast as a mouse without joystick speed limitation while being able to aim precisely with gyro without having to use aim assist.

              So maybe an outlier as a PC gamer who preferred gamepads to mouse and keyboard, but wanted to find an improved method of using controller without reliance on aim assist.

              • sugar_in_your_tea@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                1
                ·
                5 months ago

                I also prefer controllers (grew up playing Halo on controller), and gyro aim is sweet, but touchpads never felt good to me. I like physical buttons for d-pad style input (even a joystick is fine), and the right touchpad felt too much like a mouse to the point where I’d rather just use a mouse.

                The Steam Deck strikes the right balance for me. The touchpads work when the mouse really is preferable, and they stay out of the way when I use the joysticks.

                • dualpad@lemmy.zip
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  ·
                  5 months ago

                  I like touchpads because I like being able to turn the camera as fast as I can swipe like a mouse while retaining X and Y axis control unlike stuff like the flick stick approach. And I like that I can also click up, down, left, right, center and also hold the left grip to set up chords for an additional 5 inputs for a total of 10 I can quickly change to without having to reach down to the facebuttons.

                  And that’s where the Deck fell short for me because I didn’t find it good for that type of functionality I want to use the trackpads for compared to users who primarily use the sticks.

      • fuckwit_mcbumcrumble@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 months ago

        since I like using it for movement.

        At least the basic movement from that video could easily be done with a regular joystick, it’s just the developer chose to not implement it.

        • dualpad@lemmy.zip
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 months ago

          It could but I prefer it over joystick because large touchpad makes it so its easier to not accidentally activate sprint on the outer edge.

          But, the biggest part is being able to use the touchpad clicks for added move sets like dash, slide, crouch. Which lot of people wouldn’t even enjoy doing with joystick click.

    • darthelmet@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 months ago

      Agreed on it being a bad replacement for controller games. I got one around the time one of the FROMSOFT games came out (I think it was Sekiro?) and I tried using for that and it was just not usable for something like that. I haven’t really tried it for anything else since then because I don’t really play games away from my PC, so I don’t have a need for a worse but acceptable way to play M+KB games.

    • Pycorax@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      7
      ·
      5 months ago

      Yea the only target audience for the Steam Controller seems to be people who want to play kbm games with a controller if they’re playing on a TV or something. But I reckon most PC gamers who get a controller use it to play on their usual PC setup for games that play better on a controller, they’ll just use kbm for their kbm games.

    • Nalivai@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      5 months ago

      It actually has d-pad, it’s just combined with one of the touch areas, you can press it like a button, and 4 zones behave like a d-pad. Granted, it’s a bit inconvenient so if you need it often, it’s not the best. But it’s there.

    • dualpad@lemmy.zip
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      edit-2
      5 months ago

      If the Steam Controller was designed the way lot of people wanted it than it wouldn’t have been a Steam Controller and just another Xbox or Playstation controller and added nothing new. Would have been more successful but in the end another generic twin joystick controller. So even if it didn’t succeed it brought new things to the table like touch activated gyro and touch pads that could be considered for other controllers in the future.

  • fushuan [he/him]@piefed.blahaj.zone
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    5 months ago

    Idk which model you got but mine did charge via usbc. It also broke so idk if I would prefer yours lol.

    I also didn’t mind not having a second stick, I got very used to using the trackpad to move the camera in games like dark souls, so much that I could turn it waaaay faster than with whatever stick and with way more precision. very important to mention, I did not put it in “controller mode” but in the “controller and mouse mode” where it took the trackpad input as mouse movement, which made it work flawlessly with swift movements. It’s true that the controller mode was lackluster since swiping the trackpad repeated times to turn the camera felt bad. But eh, easily fixable option with an alternative superior to any other controller I’ve ever tried.

  • Fuzzypyro@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    5 months ago

    I love my steam controllers. Surprisingly where they shined best for me was in racing games. Single joystick was enough for steering. Trackpad+gyro was great for flicking to look around and if there is nos or boost in the game I would always map it to the button for full press on the trigger. Legitimately not an experience you could replicate with any other controller.

  • AeonFelis@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    5 months ago

    The entire industry has agreed on a de-facto standard for controllers, which is pretty much the PS1 controller:

    • Two clickable thumbsticks
    • Four face buttons
    • D-pad
    • Four triggers
    • Two menu buttons
    • The only thing the PS1 didn’t have (but games can’t use it, so maybe it doesn’t count?) - a button for showing the platform’s menu

    You can add things on top of that (trackpads, gyros, making some of these digital buttons analog), but if you don’t have that - your controller won’t work for games that expect these inputs to be available.

    If I had to put a date on when this became the established standard, I’d say 2005 or 2006 - the years when the XBox 360 and the PS3 were released, since both consoles had these capabilities (Nintendo kept doing its own thing, and only supported this standard starting with the Wii U). So when the Steam controller was released in 2015 - this standard was already established, controllers for PC made sure to support it - and even PC games stuck to it.

    This is why I think the Steam Controller failed - you had to map it. You couldn’t use it like you would a standard controller even if the game was made for standard controllers.

    • sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      5 months ago

      PS1 controller

      The original PS1 controller didn’t have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

      you had to map it

      Did you? I thought most games worked fine, though admittedly I only played a couple because I never got used to the trackpads.

      I think it wasn’t very post all popular because it was so different. Even if it worked as expected out of the box, a lot of people dismissed it at first glance. It was also only available through steam, so there was less reach.

      But even then, I still don’t think it failed on its own merits. I think there wasn’t a compelling reason to get it without a Steam Machine, which flopped because Valve didn’t commit to it.

      • AeonFelis@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 months ago

        The original PS1 controller didn’t have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

        Right. I meant the second PS1 controller, not the original one. The design changed over the years, but the general specs stayed as the baseline of controllers.

        The XBox layout with its six face buttons did not stick, and the XBox 360 conformed with Sony’s design of four face buttons and two triggers. Which makes more sense for shooters (since you have more buttons while keeping your thumb on the right thumbstick)

        • sugar_in_your_tea@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          5 months ago

          Sure.

          It’s important to note that the PS1 also borrowed from previous designs, namely the Super Nintendo with 4 face buttons and N64 (the controller with joysticks came out a year after).

          Xbox’s main innovation was the offset joysticks, which may have been due to patents more than anything, but I preferred it. I also didn’t mind the two extra buttons, and was a little sad when they went away, because they were largely replaced by the joystick buttons, which I think are hard to use properly.

          But yeah, design stagnated a bit after the PS1 controller.

          • AeonFelis@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            5 months ago

            I also didn’t mind the two extra buttons, and was a little sad when they went away, because they were largely replaced by the joystick buttons, which I think are hard to use properly.

            Weren’t the black and white buttons replaced by triggers? The joystick buttons already existed in the first XBox.

            • sugar_in_your_tea@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              1
              ·
              5 months ago

              Sort of, but the functions changed a bit. For example, in Halo, the black button changed the type of grenade and the white button triggered the flashlight, both of which weren’t really needed frequently. On the XBox 360, it changed to:

              • throw grenades - B - used to be melee attack (which switched to a bumper button)
              • flashlight - D-pad - replaced the “lower weapon” action, which was no longer available (was moved to a bumper button in one other game, and removed from others)

              Both control schemes are fine, but I honestly thought the black/white buttons were decent. Having some buttons you rarely push but can is nice.

          • Almacca@aussie.zone
            link
            fedilink
            English
            arrow-up
            2
            ·
            edit-2
            5 months ago

            I find I keep accidentally clicking the thumbstick buttons, and I have the same problem with clicking the trackpads on the stream controllers. When the game gets tense I tend to increase my grip causing the clicks.

  • potoooooooo ✅️@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    5 months ago

    I think I have my two around somewhere (as well as my original Steam machine thingy, which was really awesome). I still cherish them and love the idea of them. Nice boxes, too. But I honestly thought the controllers were real turds, especially after so many reviews gurting so much pole slaw over them.

  • nebulaone@lemmy.world
    link
    fedilink
    English
    arrow-up
    18
    arrow-down
    2
    ·
    5 months ago

    It is the best controller ever made by far and I am willing to die on this hill.

  • gmtom@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    2
    ·
    5 months ago

    No. The touch pads were fucking stupid and it needed 2 actual joysticks.

    Any move towards less physical controls and feedback is bad.

    • brucethemoose@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      2
      ·
      edit-2
      5 months ago

      With respect, this doesn’t make any sense. If you want a joystick controller, just buy an Xbox controller that everything’s compatible with anyway?

      The trackpads shine when one needs to emulate a mouse/kb in non-controller games; a nightmare with joysticks.

      • gmtom@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 months ago

        Yeah thats kind of the point. It doesnt have 2 joysticks so I just buy an Xbox one instead. So it cant compete with the gold standard of crontrollers.

        And you can say it has pursose in non controller games but its still worse than a traditional keyboard and mouse in that repect as well as a keyboard with an integrated trackpack.

        So theres maybe a small niche of playing non controller games in situations where you dont have a desk and you dont want to use an integrated keyboard, where it does a bit better than the competition. Any other situation you have better options. Which IMO if its worse in most use cases and only a bit better than the competetion in designed niche, then its not really a good product.

        • brucethemoose@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          5 months ago

          Not everyone’s a big kb/mouse fan. My sister refuses to use one on the HTPC.

          Hence I think that was its non-insignificant niche; couch usage. Portable keyboards are really awkward and clunky on laps, and the steam controller is way better and more ergonomic than an integrated trackpad.

          Personally I think it was a smart business decision, because of this:

          It doesnt have 2 joysticks so I just buy an Xbox one instead.

          No one’s going to buy a steam-branded Xbox controller, but making it different does. And I think what killed it is that it wasn’t plug-and-play enough, eg it didn’t work out of the box with many games.

  • MyNameIsAtticus@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    5 months ago

    I would love to get ahold of one for my PC. I’m hesitant to buy a used one though. Maybe one day Valve will make more or even better, make a SC2. Until then my PS5 controller will continue to serve me well

  • sobchak@programming.dev
    link
    fedilink
    English
    arrow-up
    9
    ·
    5 months ago

    Other than just feeling a little light/cheap, I liked it. I actually liked that it used standard batteries so I could just use rechargeable AAs. Only reason I don’t use it anymore, is that I mostly game on PS5 now, and mostly only play strategy games on PC. I used to use it while streaming from my PC to my Kodi/Steam Raspberry Pi in my living room.

    • HiddenLychee@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 months ago

      I still use mine all the time! Works great for computers hooked up as gaming consoles because it’s a mouse and a bunch of very useful keys all in one.

    • Krudler@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 months ago

      It failed because it offered too much customization. Really.

      Physical construction was shit tier. I should know, I early adopted November 2015 and in total I went through 17 not counting the 3 DOA. My ear actually became attuned to the specific mini-crunch that signaled the impending demise of a shoulder button.

      It also had undeniable layout and design issues. The D-Pad they implemented was a joke. Fanboys wouldn’t shut up about it but truth is, it was completely unacceptable to put a track pad in it’s place and it was more or less unusable. Other buttons and inputs were juuuuust a little cramped or off-kilter and it was common to input mash accidentally.

      The configuration software was also a nightmare. Ever try setting up a Mouse Region for a twin stick game? Sweet jeebus. They tripled the efficiency of the configuration screens in recent updates and it’s still a nightmare. It’s 30 inputs just to tweak something like a deadzone, then you have to menu out… then test in game… then drill allllll the way back down to tweak a little more.

      But back to my assertion at the top. It made SC gamers literally unfairly better. Gryo aiming, effectively programmable macros, mode shifts, radial wheels, action layers, targeted mouse clicks, button toggles, sliders, regions, I can’t even remember it all from back before it got heavily neutered. It got out of control to the point where you could bypass “cheating” standards and macros in big online games, etc. You could simulate inputs.

      Design iterations would have fixed the other issues, but it became a deadly-unfair device for competitive gaming and a lot of companies hated how the Steam Controller hardware and software customization… basically allowed people to “cheat” their systems in a sense. It opened a huge fucking can of worms. Something like it will probably never be seen again for these reasons.

      • dualpad@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        5 months ago

        But back to my assertion at the top. It made SC gamers literally unfairly better. Gryo aiming, effectively programmable macros, mode shifts, radial wheels, action layers, targeted mouse clicks, button toggles, sliders, regions, I can’t even remember it all from back before it got heavily neutered. It got out of control to the point where you could bypass “cheating” standards and macros in big online games, etc. You could simulate inputs.

        I don’t remember SC being singled out for that. Steam Input actually started providing third party support fast introducing it for the Sony DS4 in 2016 with all the same configurations possible, and expanding support to other controllers over the years. Now it supports 8bitdo too letting the extra buttons have unique keys mapped to it and supporting analog triggers with gyro, which until then Sony was one of the few non-discontinued controllers to have that support in Steam Input. https://www.pcgamer.com/steams-dualshock-4-support-is-now-in-beta/ Don’t remember this period of the Steam Controller being a " deadly-unfair device for competitive gaming", since if it was it would have been more popular and caught on like Cronus and Xim as opposed to from its release to discontinuation being a niche device among enthusiasts while many complained because they expected it to be like a regular dual joystick controller. This thread itself and others on other sites seems to support that with people saying they tried it and didn’t care for it, don’t get the touchpads, and some not even knowing of gyro. I even had a conversation in this thread with someone who believes people who say the Steam Controller must be good are being contrarian, since they can’t imagine how people could possibly consider it good over regular controllers.

        What I remember is that aim assist got cranked up over the years to the point some mouse users started dropping it for gamepad, which led to complaints about rollers growing. And then more complaints happened about rollers as regular controller users in games like Apex used Steam Input to set up movement exploits in Apex through macros and moving while going through their inventory like mouse and keyboard users. Then rewasd with it offering recoil script. And that took a while to happen with Apex releasing in 2019, which by then SC was discontinued the same year. Rewasd was especially notorious because of not only the recoil script, but being able to map controller inputs to keyboard and mouse for people wanting to XIM on PC.

        It failed because it offered too much customization. Really.

        I also disagree on that too much customization was why it failed. Steam Deck has the same “too much customization.” Difference is it has dual joysticks. Many people who picked up a Steam Controller just approached it like a dual joystick controller so were disappointed, and they didn’t want a controller that needed setup. I’ve been using Steam Input many years and aside from UI changes people disagreed with, Steam Input has become much more advanced and feature rich as opposed to “neutered” as you say. Introduction of things like chords, being able to set up multiple gyro activator inputs, touchpad gestures like in Sony first party games, and mouse delta to name a few over the years.

        I was happy with the Steam Controller because I didn’t pick one up expecting it to offer an experience like my Xbox controller I was using on the PC at the time. I got one because I wanted the touchpad functions the Xbox didn’t have and picked it up intending to map mouse to gyro and the touchpad. But, most people don’t want that. They want a pick up and play controller, no setup, and just be like the dual joystick controllers they used and they didn’t need Valve for a dual joystick controller either with xbox offering plug and play support with no setup with no need for Steam. And if they wanted accuracy they’d just pick up a mouse.

        Even gyro is niche among all controllers, which speaks to how much people just want a Xbox experience of plugging in a controller, getting controller icons, and just playing and don’t care for aiming without aim assist. They don’t want to set up anything, and that is what having dual joysticks lets people do.