• Noxy@pawb.social
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    5 months ago

    but is it written in 6510 assembly, with cool graphics and catchy music with fast arpeggios?

  • Avicenna@lemmy.world
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    5 months ago

    But my wheel will be much better. I will start from the center with a very simple skeleton and build on top of it as needed. It will be very modular, elegant and easy to understand. It will be my masterpiece.

    • Chloé 🥕@lemmy.blahaj.zone
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      5 months ago

      Disclaimer: I have never actually written Rust.

      neither have most of the people advocating for (or against) rewriting stuff in Rust lol

      • boonhet@sopuli.xyz
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        5 months ago

        I’ll have you know, I’ve started several projects in Rust!

        Only to realize I don’t have time to do unpaid work even if it IS fun.

    • BatmanAoD@programming.dev
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      5 months ago

      Hello, Rust developer. [My name, etc.] It works fine, and is written in C++. [Rest of challenge is the same.]

      Truly diabolical

    • pivot_root@lemmy.world
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      5 months ago

      Look, I’m not saying the wheel is wrong. It rotates, but what if two people try to turn the wheel at the same time, in opposite directions?

      What if—instead of risking misuse of the wheel—we have a my_wheel::Wheel, which only one person can rotate at any given time? The multiverse could enforce this safety at compile time by making it impossible for there to exist a universe where two people both think they own the right to rotate the wheel. In fact, it could even make it impossible for me to lend out the wheel to more than one person at a time.

      And, maybe… we could make the wheel even better. Cars rest on top of wheels, sure. But what if I wanted to make a car that rests on top of other cars? If we rotate the super-car’s wheels, we don’t want to make the sub-cars flap around—we want the sub-car wheels to rotate. It would be more future-proof to make a Wheel trait, then to make RubberTyre implement Wheel. Then, if we ever needed to make cars into wheels, we could have them also implement Wheel—but delegate the responsibility of rotating to their own wheels.

      In fact, we should make it into a whole library. Our other projects could need wheels. Mr. Mittens might need them eventually!

  • chemical_cutthroat@lemmy.world
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    5 months ago

    There is a whole extra spoke in the wheel. Look, I’m not gonna reinvent it… I just… need to… adjust some values… and there! Look, its fine.

    Wait.

    Why is it wobbling like that?

    Hold on, I just need to get rid of this other spoke…

  • forrgott@lemmy.sdf.org
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    5 months ago

    What do you mean developer? As soon as I got a dock so I could actually use my steam deck like a desktop, I started experimenting with everything!

    Obviously, I would never escape that trap…

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    5 months ago

    I have had plenty of suggestions to do very simple things in the games I mod to blow up the lines of code and do the exact same thing I already am doing, but in a more complicated, roundabout way that ends up working slower.

    “Why are you spawning blank soldiers and then equipping them, instead of spawning already equipped soldiers?”

    “Because I can only spawn soldiers already equipped with stuff from a pool of premade classes, and I want to customize their loadout. It also takes 5 minutes longer to load them in already equipped for some damn reason, whereas when I do it this way it only pauses the game for 10 seconds before it’s good to go.”

    “… ARMA’s engine sucks.”

    “Agreed.”

  • Blackmist@feddit.uk
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    5 months ago

    How is it licensed, Jigsaw? Eh? What distro is it from? Is that a fucking Snap wheel?

      • Blackmist@feddit.uk
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        5 months ago

        What I hadn’t anticipated in my 20 years away from Linux was not only had teams of unpaid volunteers been beavering away behind the scenes to make everything work better, other much more enthusiastic teams have been thinking up new and exciting ways to break it again.