• limitedduck@awful.systems
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    1 month ago

    Today was day one of Citizencon and CIG revealed a lot of stuff that shows they’re still working to give players the game they want. Most of it was actually tech to answer the scalability problem for everyone wondering how they’re going to get to 100 star systems when they still only have 1

      • arudesalad@sh.itjust.works
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        1 month ago

        Fun fact: If you take the year, add two, you’ll get the current planned release date for sq42

        This isn’t dependent on the current year

      • limitedduck@awful.systems
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        1 month ago

        Personally, I don’t think they should be aiming for 100 anymore, even if it was promised. That number was for the original pitch and was arbitrarily high since it was for a much shallower and easier to create game

        • fartsparkles@sh.itjust.works
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          1 month ago

          I’d gladly take a single functioning system rather than wait another 12 years of my life for this Kickstarter project to deliver.

        • arudesalad@sh.itjust.works
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          1 month ago

          Today they announced that it was cut down to 5 and they will slowly work their way back up to 100 after launch (whenever that is)

          • limitedduck@awful.systems
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            1 month ago

            It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context